Instagram parental controls were first promised back in December of last year, and these are now available in the US. Additionally, parent company Meta says that supervision options will also be introduced for Quest VR headsets …
Facebook is getting ready to take the next step with its Oculus virtual-reality headset platform. In an unexpected move, the company has been working to integrate Oculus VR workouts with Apple Health — the app built into iOS that manages all the health data of iPhone and Apple Watch users.
Oculus is close to releasing a new update for its Quest headsets and one of the most interesting new features is Live Overlay casting. Previously, capturing a mixed reality view required lots of hardware, but now the new version of the mixed reality casting can be used with just an iPhone XS or later.
Last year, Oculus co-founder Palmer Luckey had some choice words when it came to the company supporting macOS with its virtual reality headset, saying that they wouldn’t support Mac until Apple “releases a good computer.”
Now, the company’s other co-founder Nate Mitchell has again touched on the company’s willingness to support macOS…
In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.
In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life. Expand Expanding Close
Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.
It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it… Expand Expanding Close
What role Apple should play in virtual reality has been debated for a while now, but one major VR company today had a few things to say about Apple as a whole. Speaking to ShackNews at the Microsoft Windows 10 Showcase in San Francisco, Oculus VR founder Palmer Luckey was asked about the possibility of the Oculus platform ever supporting Mac OS X; his response was that it depends on if Apple ever “releases a good computer.”
While Apple has not yet officially announced that it will open up a store in the World Trade Center’s new transportation hub in New York City, there have been reports that such a store has been in the plans for the past two years. Today, a source who has been inside of the yet-to-be-opened Oculus shopping section of the hub has sent us photo evidence that Apple is preparing to open up a store in the shopping area. Above is a photo from this week showing the space for the store, but formal construction has not yet begun, according to the source.
In a blog post published to the company’s website today, creators of the Oculus Rift VR headset said it is putting development of the platform for Mac OS X on hold in order to focus on Windows: Expand Expanding Close
Last week I met up with the people behind Pinć (Pinch), an under development VR headset that utilizes Minority Report-style user interfaces opposed to the mostly gaming experiences we’ve seen thus far from the competition. There are also a few other big differentiators for Pinc: it doubles as an iPhone case, uses hand gestures tracked by the iPhone’s camera for input, and includes a full SDK for developers built on Unity. Expand Expanding Close
Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:
Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.
Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.