Apple invites developers to Cupertino to finish Apple Watch apps, test out device

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Apple has been working with several third-party App Store developers at its Cupertino, California offices to assist developers in finishing up applications for the upcoming Apple Watch. Development and design representatives from dozens of different development firms have visited Apple last week, or are coming to Cupertino this week, to work with Apple engineers to finish up WatchKit-based applications. One source claims that Apple is holding workshops for over 100 different developers across February. Apple also met with a smaller number of developers to assist with WatchKit development and discuss future plans in early January…

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Apple increases app size limit from 2GB to 4GB for App Store submissions

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Apple today announced that it is increasing the size limit for apps submitted by developers to the App Store through its iTunes Connect service. Previously limited to 2GB, app packages can now be a maximum of 4GB in size. Apple made the announcement on its website for developers earlier today but some apps have been over the 2GB limit since at least January.  Read more

Opinion: Square Enix’s flip-flop on iOS 8 support spotlights App Store ambiguities, risks

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Square Enix’s The World Ends With You

 

Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.

But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.

By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.

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Widespread iTunes Connect issue presenting wrong user name and apps for developers (Update: Resolved)

iTunes Connect, Apple’s portal where developers manage software published on the App Store, is presenting many users with a widespread issue this morning. Several users are reporting logging in with their own credentials and being presented with both the name and apps of other iTunes Connect users, including upcoming, unreleased versions of apps. 9to5Mac has corroborated the errors with iTunes Connect. Read more

iOS developers share their earnings, and the lessons they’ve learned along the way

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If you write iOS apps and wonder how your earnings compare against those of other developers – or you have an idea for an app, and are wondering whether it’s worth pursuing – it can be tough to find any hard information. We hear occasional stories about hugely successful apps like Flappy Bird making hundreds of thousands of dollars per day, and we know there are some apps with literally zero downloads to their name, but what about the middle ground?

Jared Sinclair, developer of the RSS reader Unread, decided last year to share both his earnings from the app, and the lessons he’d learned along the way. It’s taken six months, but several other developers started the new year by following his example, with numbers and lessons shared for podcast player Overcast, graphical game Monument Valley and developer aid Dash …  Read more

The fundamental flaw with EU 14-day refunds: you keep the app forever

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A week ago, Apple introduced 14-day no-questions-asked refunds in the EU for iTunes Store and App Store content. This means that, without the need for a reason, any Apple customer in Europe can get their money back for (primarily) app purchases in 5-7 days time. That’s how it is described, at least.

This opens up some possibilities for abuse. For instance, if you complete a game within two weeks, then you can get your money back and end up paying nothing. As a developer, I tested this out myself. It turns out there is an even bigger problem. At least, right now, when the refund is processed, the app continues to work. You get the app for free, forever.

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Apple’s unreleased iBeacon hardware exposed in user manual published by FCC

Way back in July, Apple registered FCC certification for a new piece of iBeacon Bluetooth hardware. Naturally, 9to5Mac covered the release of wireless certification documents for the hardware. It was unclear by those filings the nature of the product, whether it was targeted at use in Apple Stores, some form of developer testing equipment or something else entirely. The product was never made publicly available for purchase, for unknown reasons.

However, time has elapsed such that the rest of Apple’s submitted documents are now available to the public. Vitally, this includes a user manual which immediately signals that this iBeacon hardware was meant for developers, presumably to test iBeacon integration in their own apps. It’s unclear, though, if this is meant to be used ‘in the wild’. Read on for an exposition on the workings of this mysterious device.

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iTunes Connect shutting down for holidays between December 22-29

iTunes Connect December 2014

Apple has sent an email to registered developers on Wednesday to inform them that iTunes Connect will be shutting down for the holidays from December 22 to December 29. During this time, developers will be unable to submit new apps, app updates or in-app purchases to appear on the App Store. Access to iTunes Connect, Application Loader, iTunes Connect for iOS and making changes to TestFlight Beta Testing will also be unavailable as a whole. Read more

Free 50-minute video tutorial video shows you how to make an Apple Watch app

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If you want to get quickly up to speed on the basics of creating an Apple Watch app following the release of WatchKit, developer Nick Walter has put a free 50-minute video tutorial online. You can also sign up for a full online course for just $39 on Kickstarter – saving $161 on the likely launch price.

Walter gained a certain amount of fame recently when Forbes reported that he made $66,000 in one month following a similar Kickstarter campaign for a course in making iPhone apps …  Read more

Apple releases WatchKit allowing developers to prepare for Apple Watch

Apple Watch press

Apple has officially announced the availability of WatchKit, the software tools that developers will use for creating software for the Apple Watch coming in 2015. The company revealed last month that the SDK, or software development kit, would be released sometime this month. Apple says WatchKit enables developers to “create innovative WatchKit apps, actionable notifications and Glances, for timely information accessible by an easy, quick look at Apple Watch.” Additionally, resources within WatchKit reveal the screen resolutions for both Apple Watch sizes. Read more

Apple posts ‘how to build an iOS app in Swift’ video on developer blog

Swift WWDC Federighi

Apple drew a lot of attention earlier this year when it debuted its own blog dedicated to updating developers on Swift, its programming language for building Mac and iOS apps first introduced at WWDC in June. The blog has since been used to share updates on the state of Swift as well as technical details about the programming language, but today Apple posted an official video tutorial (embedded below) targeted for new Swift developers on using the language and Xcode to build an app for iOS from scratch. Read more

Apple releases OS X Yosemite GM Candidate 1.0 for developers, Yosemite Beta 4 for testers

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Apple has released OS X Yosemite GM Candidate 1.0 for developers via the Mac App Store today. Candidate 1.0 of OS X Yosemite GM follows the release of the first iOS 8.1 beta to developers yesterday and Yosemite Developer Preview 8 two weeks ago. Apple is expected to debut to the new version of the Mac operating system to the public next month. We’ll update with changes found in the new version, and feel free to share any discoveries in the comments or via tips@9to5mac.com.  Read more