UI ▪ Yesterday

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UI ▪ August 13

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As regular readers will know, it took a little while for the Apple Watch to really grow on me. But even back when I wasn’t convinced I needed a smartwatch, I still had to admire the design. And the Digital Crown was a large part of how Apple got the smartwatch right when others hadn’t yet cracked it. A fundamental problem with a small touchscreen is that touching it covers up much of the content. The Digital Crown overcomes that, allowing us to scroll content without our thumb getting in the way.

But while today’s iPhone screens may be larger than they used to be, they are still pretty small in the scheme of things. Scrolling with a thumb still covers up a chunk of the content. Worse, it’s easy to accidentally tap on targets accidentally including ads. There have been numerous occasions since using Apple Watch when my thumb started absent-mindedly reaching for the non-existent Digital Crown on my iPhone …  expand full story

UI ▪ July 1

applemusic1x

Like many other people, I signed up for Apple Music yesterday because it was intriguing and free. Having skipped earlier subscription music services, I didn’t have Spotify playlists to worry about losing or importing, and I hadn’t experienced truly unlimited access to a giant music selection before. Apple Music’s sign-up process turned out to be great: attractive, simple, and just personal enough to learn my tastes without feeling creepy. It’s also likely to win long-term customers: sign up your family, and after 3 months, someone’s going to insist on keeping Apple Music (or just forget to cancel it).

But once the sign-up process is over, Apple Music repeats a mistake that Apple made earlier this year with the Apple Watch: throwing users into the deep end of a big new pool without adequate guidance. Despite all the talk of importantly human-curated content, Apple Music is oddly and robotically silent when it should be actively guiding new customers through a brand new service. In prior years, Apple held back products until they were polished enough that anyone could use them immediately. These days, Apple releases major products with enough rough software edges that customers and reviewers are (rightfully) complaining about learning curves and unintuitive interfaces.

As of today, Apple has a new VP of User Interface Design, Alan Dye, who is taking over software-side responsibilities from Apple’s vaunted design chief Jony Ive. In light of the Apple Watch and Apple Music launches, both of which were criticized for unnecessarily complex user interfaces, I’d respectfully suggest to Mr. Dye that fixing this problem should be a top priority…

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UI ▪ April 2

Applewatch2-copy

WIRED has posted a new story on the Apple Watch, which revolves around interviews with Apple human interface designer Alan Dye and Apple’s VP Technology Kevin Lynch, who heads Apple Watch software. The piece shines new light on the foundation of the smartwatch project at Apple as well as some new details about the product — which ships later this month.

Amusingly, Lynch did not know what he would be working on when he accepted the Apple job. He walked into the role with the project already underway; early ‘experiments’ from the iPod team with click-wheels and such. Dye says that the idea for a watch blossomed during design meetings for iOS 7, Apple’s major software overhaul.

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UI ▪ October 21, 2014

UI ▪ April 7, 2014

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