It’s always a difficult task when comparing iOS and Android devices, but this year it may be more important than ever. Samsung has finally stepped up its game with the Galaxy S6, and now we have something that is truly comparable to Apple’s iPhone lineup. Today we’re getting into the ultimate comparison between Samsung’s Galaxy S6 and Apple’s iPhone 6…
The Apple Watch was once again shown off at Apple’s “Spring Forward” event on Monday, and many have been left wondering how the device compares to the Android Wear devices currently on the market. Technology has surely evolved a bit since the G Watch was announced, but how much have things changed?
There are several differences between the two platforms, but one that has now been brought to light is the device’s physical dimensions. Looking at Apple’s renders and images makes the device look big, but comparing its actual dimensions to Android Wear devices does the opposite. It’s tiny compared to most of what’s available today.
Believe it or not, there’s an iPhone 6 in that pile of smartphones shown in the image above and we’re going to compare it to Samsung’s newly announced Galaxy S6. Which one would you prefer? More importantly, what are the major differences between these two devices? Well, let’s go ahead and find out…
It’s not always the easiest task to compare an iOS device with one running Android. Most people choose one platform or another as a personal preference or an investment into the ecosystem that provides what they need. Today we’re comparing the Motorola-made Google Nexus 6 to Apple’s iPhone 6 Plus. There are benefits to each side, but which one is right for you?
We’re going to be comparing the design, specifications, features, and camera performance between these two flagship phablets. If you’re looking for more, check out 9to5Google’s Nexus 6 review and our iPhone 6/Plus review. There may not be a clear winner at the end of the day, but I’ll leave that discussion for the comments section below…
It’s iPhone season once again and most of us are faced with a tough decision. Should you upgrade or wait around another year for a better device? That may be a tough decision, but it’s always easier to see the pros and cons of both sides with a good old-fashioned comparison.
We’re taking a look at Apple’s new iPhone 6, iPhone 6 Plus, and last year’s iPhone 5s and going over the details and specifications for each device. Knowing the facts is half of the battle, but hopefully this will help you see the benefits from each side…
A new video published by TLDToday closely examines an iPad 6 dummy unit created around rumors and speculation. The video shows off some design changes and the notable addition of a Touch ID ring. At this point in time, there’s no official news on Apple’s plans to include Touch ID with the upcoming second-generation iPad Air, but it would definitely make sense.
In the video below, the iPad Air is compared to this rumored “iPad 6″ dummy showing very small changes between the two. At first glance, the dummy appears to be thinner than the current generation iPad Air, but as we’ve seen in the past these dummy units aren’t exactly 100 percent accurate…
Recent rumors have suggested that Apple’s upcoming 5.5-inch iPhone 6 will now launch alongside the 4.7-inch iPhone later this year. A larger 4.7-inch display may be the sweet spot for a lot of users on both iOS and Android, but 5.5-inches is definitely up there in phablet territory.
Unsurprisingly, mockups of the 5.5-inch iPhone 6 have recently surfaced, and when compared to the 4.7-inch mockup or other 5.5-inch Android devices, it’s clear that this will be a massive iOS device. But how big is too big? If Apple plans to launch a device of this size, there are a few design changes that need to happen. Check out our comparison video for a closer look at the large 5.5-inch iPhone 6 mockup…
Lately, there has been a storm of rumored iPhone 6 images, renders, schematics, and videos. We’ve seen just about everything that the rumor mill has to offer at this point. All of the mockups that have been floating around may not match up with Apple’s official iPhone 6 design, but they are definitely convincing to an extent.
We recently put together a video comparing an iPhone 6 mockup to the iPhone 5s and fifth generation iPod touch, but what about Apple’s other iOS devices? In the video below, we compare this alleged iPhone 6 design to the iPad Air, iPad mini, iPhone 4/4s, iPhone 5s, iPhone 5c, and iPod touch. Hopefully this massive comparison will put an end to any other questions regarding the rumored iPhone 6 design, but based on the mockup units we’ve obtained the iPhone 6 is going to be a very large device and possibly feature a sharper 1704 x 960 resolution display.
Following our reports detailing the new service, Apple today officially kicked off its new Apple Store iPhone trade-in program that will see customers trading in old iPhones in exchange for credit towards an upgrade to a newer model. The initiative is part of Apple CEO Tim Cook’s new iPhone sales strategy and meant to be “competitive” with other trade-in services, but is it really the best option for getting the most out of your old iPhone before new devices get announced?
The new in-store program will fall under the same Reuse and Recycling marketing Apple uses for its online trade-in system, but for in-store trade-ins it has switched from partner PowerOn to Brightstar to determine the value of iPhones and handle the trade-ins. Apple employees are even encouraging customers to take advantage of the new trade-in offer when bringing in a damaged device to their local Apple Store, but we’ve found other services are currently offering much more for your used iPhone in good condition. Read more
FastCompany today posted an in-depth look at the differences between Apple’s MapKit and Google’s recently launched Google Maps for iOS SDK from the perspective of developers. The lengthy piece gets insight from several iOS app developers with apps that rely on the SDKs and sheds some light on a few things that Apple is doing much better than Google despite a perception from users that Google Maps are superior:
“Google doesn’t currently charge for the Places API, but they do require a valid credit card for access–which gives you a quota of 100,000 daily requests. So you have to wonder if they plan to start charging sooner or later,” McKinlay explains. “That 100,000 limit perhaps sounds reasonable, but each user session can generate many requests–particularly when using the ‘autocomplete’ feature of Tube Tamer–and some types of requests count for 10 times the quota each, so it can get used up pretty quickly.”
While noting that Google wins out with location lookup services, 3D buildings, directions, geocoding, and better hybrid satellite imagery, the developers were also quick to point out downsides of the Google Maps SDK such as quotas for the Places API, an increased app size, and limitations with markers, gradient polylines, and overlays.
Developer of transportation app Tube Tamer, Bryce McKinlay, discussed some of the benefits of using Apple’s MapKit:
“Subjectively, the current version of the [Google] SDK does not perform as well as MapKit,” McKinlay says. “GMSMapView’s frame rate is capped at 30fps, which is lower than typical for iOS and results in a slight but noticeable ‘jitter’ effect when panning and zooming the map. Drawing of labels and POIs sometimes lags behind if you pan quickly, even on a fast device like the iPhone 5.”
“The fact that annotations in MapKit are UIViews also means that animation and other effects can be applied easily using Core Animation, which isn’t currently possible with the Google Maps SDK approach,” McKinlay says. He also points out that MapKit has some other handy features that Google’s SDK currently lacks, like “Follow user location” and “Follow with heading” modes. “MapKit provides a button that automatically moves the map to follow the user’s location, and rotates the map according to the compass heading. This is very helpful for pedestrian navigation. It is possible to implement this manually in Google’s SDK, but it adds extra development time/effort.”
It looks like some developers feel Google has some work to do with their Maps SDK for iOS. While Apple isn’t free of its own issues with MapKit, developers will definitely want to read Fast Company’s entire post before deciding which solution will be best for their app. The developers ultimately end up recommending MapKit over Google’s Maps SDK for the majority of developers.
Since the introduction of Nuance speech technology in OS X Lion, which provides several new voice options in system preferences for the System Voice, many have compared the voice of Nuance-powered Siri on iPhone 4S to the improved text-to-speech included as free downloads within Lion. As noted by Reddit user Moosehadley, what you might not have realized is the downloadable “Samantha” voice for Lion is the same as Siri’s in the United States. Here is how to download it:
Open System Preferences> Speech> Text to Speech>System Voice> Customize> and select “Samantha” from the list. Apple will ask you to confirm the 469MB install.
Along with Apple’s refreshed Apple TV capable of 1080p video output, iTunes movies also got a bump up to 1080p with the introduction of iTunes 10.6. While there were some concerns over increased file sizes, iTunes users for the most part seem to be quite pleased with the quality of iTunes movies encoded in 1080p compared to the 720p they were stuck with before. On that note, Ars Technica decided to find out exactly how the 1080p movies compare to the same content on a Blu-ray. Here is what it found: