Guilherme Rambo is a Mac and iOS developer based in Brazil. Known for discovering Apple’s secrets and analyzing leaks, he writes about his discoveries on 9to5mac.
After an accidental deep dive into SwiftUI, John and Rambo discuss the recent issues with Facebook’s iOS SDK and whether Apple should force developers to adopt more platform features. Then, this episode’s actual deep dive, into backend-driven UIs.
After a bit of speculation as to whether or not Apple will ship this year’s iPhone without a charger, John and Rambo go on a deep dive into SwiftUI state management, and discuss various approaches for sharing code between an app and an extension.
The macOS Big Sur redesign doesn’t mean the end of the world, right? Or does it? John and Rambo discuss the reveal of Apple Silicon, macOS 11, iOS apps coming to the Mac, and much more — all during a recording session stretched out over two days in the middle of a Brazilian lightning storm.
If you are an iOS developer, you have two options when testing your apps during development: Use real devices, or the iOS Simulator that ships with Xcode. With the large amount of device shapes and sizes these days, it’s not feasible for a developer to have all of them, and that’s when the Simulator comes in handy.
On this WWDC20 special, John and Rambo start diving into the main announcements from Apple’s conference, focusing on iOS, App Clips, Widgets, Siri, Maps, watchOS, AirPods and iPadOS.
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John and Gui Rambo share their first impressions of Apple’s WWDC20 opening keynote, as well as the Platforms State of the Union session. This is the WWDC by Sundell & Friends podcast, subscribe to our daily show on the website.
Did Apple’s first ever online keynote live up to our expectations, which of the announcements were the most exciting, and what technologies are we looking forward to dive deeper into during the week? Those are just some of the questions that we’ll discuss on this first episode of the WWDC by Sundell & Friends podcast.
On this special episode of the show, John and Rambo are joined by Ellen Shapiro and Kaya Thomas for the grand WWDC20 Keynote Poker game. Bets, speculations, and discussions around what Apple might release next week at the 2020 edition of WWDC.
A deep dive into the iOS background operations model and how it could potentially be improved, rumors about both ARM Macs and a new iMac design being unveiled at WWDC20, and a discussion around designing custom systems for apps. That, and your regular updates from both John and Rambo, on this week’s episode of Stacktrace.
Preparations for WWDC, a look at the first COVID-19 exposure notification apps powered by Apple and Google’s system, and a deep dive into the world of Reactive Programming through frameworks like RxSwift and Combine. Also, will cross-platform technologies like Flutter ever take over native iOS development?
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What could an iPhone without any ports look like, and is it likely that Apple would ever adopt USB-C for the iPhone? Also, Mac development, using multiple programming languages, sharing utilities between projects, and much more.
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This week, John and Rambo go on a deep dive into the responder chain and how UI events are propagated on Apple’s platforms. Also, SwiftUI vs Catalyst, Apple’s mysterious new QR codes for AR, and a visit to the Sundell R&D division.
With many of us working at home right now, being able to communicate with other people living in the same household about our current availability is something we have to deal with. That’s what the “Oh Bother” app, released today, promises to help its users with.
The recent Facebook SDK crashing incident leads John and Rambo into a deep-dive on third party SDKs and various ways to handle them. Also, new thoughts and details on the rumored AirPods Studio headphones, how writing about a topic can make you re-examine your opinions on it, and the launch of FusionCast.
John automates the deployment of his website, which just celebrated its third birthday (or is it “anniversary”?), Rambo is about to launch a new app, and the two go on a deep dive into the iOS 13.5 beta and Apple + Google’s “Exposure notification” system for tracking the spread of COVID-19.
John and Rambo return to the topic of app architecture, this time to discuss how to build scalable code bases using the MVC design pattern, and also talk about what Apple’s pro-level apps (including Xcode) might look like if ported to the iPad.
John writes Javascript encryption code and reviews Apple’s new Magic Keyboard for the iPad Pro, Rambo reveals an exclusive new AirBuddy feature coming in version 2.0, and the two talk about the new iPhone SE, Apple’s upcoming remote accessibility event, and much more.
John and Rambo speculate about why HomePod is now running tvOS, talk about SwiftUI view architecture and previews, and go on a deep-dive into Bluetooth Low Energy and how Rambo ported AirBuddy to the Raspberry Pi.
John and Rambo take a spontaneous deep-dive into XPC and the pros and cons of using it to modularize a Mac app. Also, what can be learned from looking at old code, comments on the latest Apple rumors, and designing a delicious dinner.
I still remember listening to podcasts on my first iPhone — the iPhone 3G — and being amused by the realistic-looking tape deck user interface that showed up while a podcast was playing. Shortly after, Apple started moving to what people used to call “flat UI.” For some, it meant iOS was losing some of its charm, while for others it was considered a welcome evolution.
If you’re one of those people who miss the old skeuomorphic design of iOS and its apps, or if you’re just someone who appreciates design and cares about the way an app looks and feels, today’s release of Cosmicast may be perfect for you.
Deciding when to rewrite a piece of code, what makes Combine such a great way to do reactive programming in Swift, and the final part of our indie app development special series. Also, tips for coding beginners, Indie Support Weeks, and much more.
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One of the greatest challenges developers face when developing for Apple’s platforms today is adapting the layout of their apps to all available screen shapes and sizes. Most apps need to work from the iPhone SE and its 4-inch display all the way up to the 12.9-inch iPad Pro. With Catalyst, some apps also need to work well on the Mac, where the app needs to function in a small window all the way up to a full screen, which can be way larger than anything on iOS.
The indie app development special series continues, this week focused on business models and marketing, and again featuring tips and advice from a group of amazing guests. Also, adding cursor support to an iPad app, lots of game recommendations, our most embarrassing bugs, and… ARM Macs confirmed?
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The new iPad Pro, native mouse pointer support in iPadOS, tips on working from home, app architecture and system design, picking the right technologies and dependencies for a project, and top tips on indie app development from Kaya Thomas, Casey Liss and Curtis Herbert. It’s the longest, most action-packed episode of Stacktrace that we have ever made!
Sponsored by Setapp: Try Setapp with over 170+ Mac apps completely free for the first week.
Welcome to the first episode in a new mini-series about indie app development, featuring special guests from around the community! Besides your regular updates on the world of Apple (this time with a huge number of leaks and info about iOS 14 and new products), and what John and Rambo are up to, you’ll get to hear how three indie developers come up with ideas and organize the pre-production around their apps.
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