As was reported earlier today, Nintendo tonight has taken the wraps off of its first mobile game during a press event with investors and the media in Japan. The game, called Miitomo, will be available in March of 2016 and is the first of five games the company plans to release by March of 2017 (via WSJ).
The Apple TV is now available to buy but customers won’t be receiving their new hardware until Friday at the earliest, according to Apple shipping estimates. Although the dev kits currently lack an App Store to download software, plenty of developers are announcing their titles for the new Apple TV, ahead of schedule. We’ll be bringing you full coverage of the Apple TV later in the week but here’s a taste of the software already announced for the Apple TV’s debut …
Apple has announced the new powerful Apple TV will be backed up by a huge app library from the developer community. They have announced many on stage today, and many more will be announced very shortly as the entire community gets onboard.
The new hardware is much more powerful than the previous generation. Coupled with an App Store, it creates a whole new opportunity for developers and all new user experiences for customers on the TV.
Here’s a complete gallery of all Apple TV apps announced so far:
New Apple TV will look similar, but thicker (image via Michael Steeber)
Although iOS devices and the App Store have transformed the handheld gaming market, the first three Apple TV generations did not attempt to challenge Microsoft’s Xbox, Nintendo’s Wii, or Sony’s PlayStation game consoles for complete control of living room TVs. According to sources with knowledge of the product, the fourth-generation Apple TV will actively compete for TV gamers with updated hardware, software, and peripherals that will debut at Apple’s September 9 event in San Francisco.
One of the next Apple TV’s tentpole features will be near-universal Siri control, a feature hinted at in Apple’s invitation to the event. But the other will be deep support for gaming, representing Apple’s largest-ever effort to lure players from traditional consoles. In addition to the convenience of downloading games directly from the Apple TV’s built-in App Store, and controlling many of them via a new bundled remote control, Apple will also support more complex, console-style Bluetooth game controllers with the pressure-sensitive buttons and joysticks previously introduced for iPhones, iPads, and iPod touches…
I’m a daily Apple TV user, and that fact apparently puts me in the minority: even when the Apple TV’s price dropped to nearly iPod shuffle levels, it didn’t take off like Apple’s iPads or iPhones. From what I’ve gathered, many people think the little black box can’t do much. And it’s amazing to me that most people can’t describe what the Apple TV can do, even though it’s been available for years.
Adding an App Store to the Apple TV — a place to download games, new channels, and apps — has seemed for years like a no-brainer for everyone… except Apple. Blame the hardware, the software, or protracted negotiations with potential partners, but after years of waiting, it just hasn’t happened. Calling this a missed opportunity would be an understatement: video games alone generate tens of billions of dollars of revenue annually, and well over half of them are now sold digitally. Thankfully, 9to5Mac’s Mark Gurman reports, Apple will finally bring both iOS 9 and an App Store to the Apple TV this year.
The big question on my mind is how Apple plans to monetize the new Apple TV, particularly given its potential as a gaming console. Prior-generation Apple TVs failed to thrive at $99 (or even $69) price points, which is the same range where Amazon Fire TV, Roku, Ouya and others have struggled to match the market share of PlayStations, Wiis, and Xboxes. Moreover, Apple’s customers have shown little interest in paying ridiculous prices for iOS game controllers, so the hardware upside appears to be somewhat limited for Apple. There is, of course, a logical solution: Apple should accept the lessons it has learned about Apple TV and game accessory pricing, compensating for relatively low hardware profits by selling massive quantities of affordable software…
Hitman creators, Square Enix are about to launch their next mobile title for iOS. Lara Croft GO will hit the App Store on August 27 and will feature similar gameplay to the popular Hitman GO title. The developers promise beautiful graphics and challenging stages:
Square Enix Montréal today announced that Lara Croft GO™, the follow-up to the hugely successful Hitman GO® mobile game, will release on mobile platforms Aug. 27. The turn-based puzzle game offers a never-before-seen take on the iconic franchise, featuring challenging levels, gorgeous visuals and a mesmerizing soundtrack.
If it’s anything like the Hitman GO title, the Tomb Raider inspired version is going to be frustratingly addictive and could be one of the surprise hits of the year. Hitman GO was incredibly well reviewed. Just browsing through the App Store listing shows glowing reviews. And — for once — it’s not a freemium game. So let’s hope Lara Croft’s version sticks to that pricing model.
As well as announcing the impending arrival of Tomb Raider GO, Square Enix has joined with Crystal Dynamics to launch an art contest. Artists are being invited to submit their own original Lara Croft GO-inspired artwork between now and August 21. The top 10 entries will be selected by a panel of “experts” and will be showcased during a party at PAX Prime in Seattle on August 28, one day after the game lands on the Play Store. Of these 10 entries, three will be selected to go to auction, with the proceeds going to Child’s Play, a “game industry charity”.
If you want to submit artwork, simply email info@square-enix-montreal.com with the subject line ‘Lara Croft GO Art Contest Submission’, along with your name.
Rovio has finally released the long-awaited sequel to the original Angry Birds hit mobile game. Since the first title saw phenomenal success on the iOS App Store, the game has gone on to amazing heights with tons of spinoffs. With several official movie tie-ins, including the popular Star Wars titles, Angry Birds is the ultimate success story of the mobile app world. And now, Angry Birds 2 is available to download.
The game retains the key features, in that you fling birds with a catapult in an attempt to destroy blocks and kill green pigs. However, it does have some new features. Some levels now have multiple stages to complete, and you have to choose which bird to launch next. You can challenge other players and there are even more magic spells too, to help you complete difficult levels. As always, there are plenty of pig bosses to wipe out.
It seems an age since Angry Birds first rose to prominence as the best-selling mobile game going. After countless spin-offs and movie tie-ins, it’s about to get its first proper sequel. Rovio announced in a blog post this morning that Angry Birds 2 will officially launch on July 30th.
With 3 billion game downloads, millions of fans across the globe, multiple mashups and spin-offs, collaborations with A-list celebrities and much more, we’re really proud that Angry Birds is the mother of all mobile game apps. And now we’re proud to announce the mother of all sequels – Angry Birds 2!
Rovio hasn’t announced exactly what to expect or which platforms it’ll be available on, but it does say that it will make its way to “app stores worldwide” in two weeks, suggesting that it will almost certainly be available on the most popular platforms: Android and iOS.
Hit the Angry Birds 2 website to sign up and be notified as soon as it’s available. In the mean time, you can grab a bunch of the more popular Angry Birds titles for free, or just $1 in Rovio’s iOS sale.
Fans of Bethesda’s Fallout games on Xbox, PlayStation and PC got the news yesterday that Fallout 4 will be launched in November – and the company also threw in a surprise bonus in the form of an iOS game. Fallout Shelter is a kind of blend of SimCity, XCOM and FTL in which you create your own fallout shelter and try to keep its residents alive and happy.
Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.
Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life. Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.
As Overseer, you get to design the shelter and take care of its residents, but you can also send them out into the Wasteland to find additional armor, weapons and other handy loot … Expand Expanding Close
Sega announced in a post on its blog this evening that it is going to remove a number of games from its catalog on the App Store. Sega says that a several of its games on the App Store no longer meet its “high-quality” standards. Sega will also remove the unsupported games from the Google Play Store, the Samsung App Store and the Amazon App Store.
While self-driving cars may be the future of personal transportation, we’re still stuck driving the old-fashioned way for now, and a new iPhone game will show you why the future can’t come fast enough.
The small 1.5 to 1.7-inch display on the Apple Watch might not immediately strike you as the ideal platform for gaming, but many game developers are embracing the Apple Watch with mini versions of popular games, companion apps for iPhone and iPad games, and even new games designed specifically for the Apple Watch.
Below we’ve put together a first look at the games already on the App Store, including a few screenshots of each revealed by that new tool we told you about earlier today.
Head below for the full list and check back for more as they get released: Expand Expanding Close
My feelings for Nintendo are complicated. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. But if I was mildly displeased with Nintendo as a company during its haughtiest years — the time when most of its key third-party developers walked away — I’m downright angry with it today. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read:
Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch…
The jailbreak community has worked to get Mario onto the iPhone for years.
As reported by The Wall Street Journal, Nintendo has finally decided that it is time to start making mobile games for platforms like the iPhone. The company has confirmed it will begin developing titles for smartphones and other mobile devices (presumably, ‘tablets’) featuring famous franchises like Mario.
Until now, Nintendo has been resistant to share its first-party intellectual property (‘IP’) outside of its own consoles. Clearly, it was worried that bringing characters like Mario to the iPhone would cannabilize sales of its own hardware like the Nintendo DS. However, as part of a new partnership with a mobile gaming company, there has clearly been a change of heart by Nintendo executives.
Amazon Game Studios announced today that it’s bringing four games to iOS devices starting with two previously released only on Android and two new titles coming soon. Expand Expanding Close
As part of Apple’s weekly App Store refresh, the company is currently highlighting iOS games for the iPhone, iPad, and iPod touch that are paid apps with no in-app purchases, MacStories points out. The featured section is notable as in-app purchases have been a source of confusion and frustration for many consumers since their introduction despite being an added revenue source for developers and Apple. Expand Expanding Close
MLB Advanced Media has announced that R.B.I. Baseball 15 will be released this spring and will be available for the first time on Mac. This is a follow-up to the popular version from last year that made its debut on iOS.
R.B.I. Baseball 15 promises a number of updates bringing the most realistic experience to date, most notability including authentic ballparks and full 25-man rosters for all 30 Major League teams. It also includes user stat tracking for the first time as well as an online multiplayer mode with both ranked and friendly games. Chicago Cubs first baseman Anthony Rizzo will be on the cover for this year’s rendition. A release date has yet to be announced.
[youtube https://www.youtube.com/watch?v=EyuIplh9E4U&w=704&h=396] Expand Expanding Close
An Apple patent spotted by Patently Apple shows a spring-loaded pop-up iPhone home button that acts as gaming joystick when in the raised position. Or, in patent language:
An electronic device includes a surface and a multi-function input device. The multi-function input device is operable in at least a first mode and a second mode. In the first mode, an input portion of the multi-function input device is flush with the surface or recessed in the surface and is operable to receive z axis press input data. In the second mode, the input portion is positioned proud of the surface (i.e., project from the surface) and is operable to receive x axis input data and/or y axis input data. The input portion may also be operable to receive z axis input data in the second mode. In one example, the multi-function input device may have a button mode and a joystick mode.
It’s a fun idea, for sure, but personally I think Apple is more likely to head in the opposite direction over time: to find ways of losing a physical home button and turning it into either a touch-only device, perhaps eventually embedding it into the screen in order to lose the extended bezel at the bottom of the device. Bluetooth gaming controllers, especially with improvements, may better serve serious gamers, regardless.
Are you a gamer who’d love to see this? Or would you rather see Apple working to lose the bezel? As ever, let us know in comments.
Apple shared new numbers for the App Store today announcing that last week set a new record for App Store billings. According to the company, customers have spent almost $500 million dollars through app and in-app purchases over the App Store through the first week in January.. In addition to the company’s App Store record announcement, Apple has presented a new microsite focused on its job creation efforts.
Apple’s iOS game controller design guidelines were clearly inspired by Microsoft’s Xbox controllers, but Mad Catz has taken the concept a step further: its new C.T.R.L.i ($60) and Micro C.T.R.L.i ($50, available for $46) for iOS look so much like Xbox One game controllers that you might struggle to tell them apart in a dark room. While the full-sized C.T.R.L.i is very close to the Xbox One controller in footprint and weight, Micro C.T.R.L.i squeezes all of the same functionality into a smaller but nearly identical shape.
Best of all, since they’re more reasonably priced than earlier iOS controllers, both are good enough to recommend to any iOS gamer… assuming you own or want some iOS games with controller support.
TechCrunch points to a newly published patent filed by Nintendo that shows the company is interested in bringing Game Boy titles to mobile devices through emulation technology. Many emulators exist online to mimic old consoles and allow gamers to play back catalogs of games converted to ROM files on Macs and PCs, and Nintendo could possibly do the same to officially bring titles to mobile devices without much heavy lifting in terms of rewriting the games: Expand Expanding Close
Oddworld Stranger’s Wrath first debuted on the original Xbox in 2005 to praise from critics and today the game has officially arrived for iOS devices with some new additions and enhancements specifically for the smaller screens.
Developed by Oddworld Inhabitants, Stranger’s Wrath is the latest installment in the franchise despite being first released on the original Xbox almost 10 years ago. The title foregoes the side scrolling puzzler gameplay that made the original Oddworld: Abe’s Oddysee and follow up games in the series popular when released on PlayStation in the late 90’s. Instead, Stranger’s Wrath is half first-person shooter, half third-person platformer with lots of the usual Oddworld exploration and theatrical soundtrack.
The developers say the new iOS release includes “exciting new controls that make the most of the mobile format and improved visuals throughout.” The game also includes support for Made-for-iPhone game controllers and supports English, German, Russian, French, Spanish, Italian, Portuguese, Finish, Swedish, and Polish languages.