iOS 8.3 brings wireless CarPlay, improved Google login, new Emojis, China Apple Pay

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Earlier today, Apple seeded the first iOS 8.3 build to developers alongside Xcode 6.3 beta with Swift 1.2. Readers have discovered that the new operating system brings a new wireless CarPlay feature to the iPhone. This means that users can now wirelessly connect their iPhone to the car to bring an iOS-like experience the dashboard. Previously, users would have to connect their iPhone to the car via a USB Lightning cable. We first reported in March 2014 that Apple has been working on wireless CarPlay. It’s yet to be seen how long the wireless CarPlay rollout takes and which cars support it in the future. The new update also, like with OS X 10.10.3, brings easier Google login functionality for users with two-factor accounts:

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Apple releases OS X 10.10.3 pre-release seed to testers with all-new Photos app

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Apple is rolling out the first pre-release seed of OS X 10.10.3 to testers and developers today including the all-new Photos app with support for iCloud Photo Library beta. Previously, iCloud Photo Library was only available for desktop users through iCloud.com using a web app. The new Photos app replaces iPhoto while Aperture is also no longer being developed. Apple first announced the new Photos app at WWDC 2014 and later added that development would no longer continue on either iPhoto or Aperture. Adobe released a tool last fall to help Aperture users migrate photos to their pro app Lightroom. Read more

iOS 8 hits 72% adoption in latest data, still trails iOS 7 rate a year ago (Updated 2x)

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Update 2/17: 73% iOS 8 adoption measured on February 16th, up 1% since February 2nd. Change shows 1% moving from iOS 7 to iOS 8 with ‘Earlier’ remaining at 3%.

Update 3/3: A month later, iOS 8 is now running on 3 out of 4 iOS devices according to Apple’s data. 75% of devices are now running iOS 8, with 22% still running iOS 7.

Apple released a new count today for the percentage of iOS devices accessing the App Store and running iOS 8. According to App Store Distribution data, 72% of iOS devices are now running iOS 8 with a quarter of devices running iOS 7 and a tiny 3% of users running iOS 6 or earlier versions using data “measured by the App Store on February 2, 2015.” That puts iOS 8 adoption up 3% since Apple last reported data two weeks ago with only 69% of devices running iOS 8 at the time. Read more

Widespread iTunes Connect issue presenting wrong user name and apps for developers (Update: Resolved)

iTunes Connect, Apple’s portal where developers manage software published on the App Store, is presenting many users with a widespread issue this morning. Several users are reporting logging in with their own credentials and being presented with both the name and apps of other iTunes Connect users, including upcoming, unreleased versions of apps. 9to5Mac has corroborated the errors with iTunes Connect. Read more

Apple shutting down legacy TestFlight next month following iTunes Connect integration

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Apple today began informing legacy TestFlight users that the services on TestFlightApp.com will no longer be available after February 26th, 2015. Apple bought the popular software testing distribution service through its acquisition of Burstly almost a year ago, and announced plans at WWDC 2014 to roll out its own version of the service in the future. Since then, Apple has integrated TestFlight beta testing for app developers with iTunes Connect. Read more

Apple pushes pre-release OS X 10.10.2 (14C106a) preview to testers

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After several preview releases to testers, Apple has pushed yet another OS X 10.10.2 build to pre-release Yosemite testers through the Updates section of the Mac App Store. Previous builds of the Mac operating system focused on improving bugs with WiFi, Mail, and VoiceOver, and this pre-release seed is no exception. We’ll update our coverage with what we find in the latest pre-release seed. Read more

Will Apple allow ads on Apple Watch?

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With more developers and businesses taking advantage of Bluetooth beacons for advertising to nearby iPhone users, many consumers have concerns that the experience could be intrusive from an end user’s perspective. Apple Watch, scheduled for release later this year, could potentially add to that problem if Apple decides to allow iOS apps sending info to the smartwatch to also send advertising as we come in contact with beacons. It hasn’t yet, however, provided public details about what it plans for advertising on the device.

Despite the fact that there aren’t specific references to advertising in Apple’s guidelines for app developers building features for Apple Watch, a couple companies have already announced plans to deliver ads to the device. But do they know something we don’t? Or has Apple not yet made up its mind regarding what it plans for advertising policies on the Watch ahead of a launch expected in the next couple of months?

Sources at large advertising companies tell us Apple is being very cooperative, but that the company hasn’t relayed anything in the form of final guidelines. Read more

Apple defends against EU 14-day refund abuse with App Store alert for customers with excessive refunds on file

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Last week, we reported on a flaw with the EU’s new no-questions-asked 14-day refund policy that meant customers could effectively get paid apps for free, as refunding the app does not delete it from customers’ devices.

In response, Apple has adjusted its App Store purchases slightly for customers who have an excessive number of refunds on file. This means people with a track record of refunding purchase effectively lose the right to refund their purchase.

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The fundamental flaw with EU 14-day refunds: you keep the app forever

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A week ago, Apple introduced 14-day no-questions-asked refunds in the EU for iTunes Store and App Store content. This means that, without the need for a reason, any Apple customer in Europe can get their money back for (primarily) app purchases in 5-7 days time. That’s how it is described, at least.

This opens up some possibilities for abuse. For instance, if you complete a game within two weeks, then you can get your money back and end up paying nothing. As a developer, I tested this out myself. It turns out there is an even bigger problem. At least, right now, when the refund is processed, the app continues to work. You get the app for free, forever.

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