Xcode Stories February 2
Xcode Stories November 18, 2015
Xcode Stories November 12, 2015
Yesterday we shared that the popular automatic screen brightness adjusting app Flux had found a way to make it from the Mac to iPhones and iPads on iOS 9. This afternoon the developers behind Flux announced that the app will no longer be available on iOS at the request of Apple. In a blog post sharing the development, the developers behind the app said that Apple contacted them to say that the app violated Apple’s Developer Program Agreement. While the app was unofficially supported on iOS 9 as a sideloaded app and not an official App Store app, Flux did use Xcode signing to work properly on iPhones and iPads. expand full story
Xcode Stories November 9, 2015
Xcode Stories November 4, 2015
Security firm FireEye said in a blog post that XcodeGhost – a fake version of Xcode that injected malware into genuine apps – remains a threat. FireEye has identified a more advanced version of the compromised app development tool, XcodeGhost S, which has been designed to infect iOS 9 apps and allow compromised apps to escape detection by Apple.
XcodeGhost is planted in different versions of Xcode, including Xcode 7 (released for iOS 9 development). In the latest version, which we call XcodeGhost S, features have been added to infect iOS 9 and bypass static detection.
We have worked with Apple to have all XcodeGhost and XcodeGhost samples we have detected removed from the App Store.
The company said that by monitoring its customers’ networks, it identified 210 enterprises with infected apps running inside their networks – a third of them in the USA – generating 28,000 attempts to connect to the XcodeGhost Command and Control (CnC) servers … expand full story
Xcode Stories October 30, 2015
At some point in the future, creating pixel-sharp screenshots, UI videos, and game recordings from your Apple TV may be as easy as hitting a button or two on the Siri Remote, but right now, the only obvious technique is a workaround. Thankfully, the workaround doesn’t require the use of Apple’s Xcode or another developer tool — all you’ll need is OS X’s built-in app QuickTime Player and a USB-C cable of your choice…