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Opinion pieces are intended to provide interesting perspective on an Apple-related topic, and to be an entertaining read. They represent the opinions of their authors, and not of the site as a whole: this is the reason we don’t label them as editorials.

We use the ‘Opinion’ prefix for longer pieces, and ‘Comment’ for shorter pieces that may be making just a single observation.

We fully encourage discussion and debate on opinion pieces, and you are of course welcome to strongly disagree with both the author and other commenters. All we ask is that you apply the golden rule to your interactions: treat others as you’d wish to be treated. In particular, debate the topic not the person – it’s absolutely fine to say that you think someone is completely wrong because x, y and z; it’s not ok to call their views idiotic.

That said, we love to hear your thoughts and views, and really appreciate those who take the time to give their considered opinions.

Opinion: These were the 10 game-changing WWDC 2015 announcements

There were so many announcements during the WWDC keynote yesterday that even people who follow Apple for a living (and expected most of the details) were overwhelmed. New versions of iOS, OS X, and watchOS were only three of the biggies, alongside the official debut of Apple Music and a lot of small but interesting new details.

Since the keynote ended, I’ve been sorting through all of the stories, as well as all three new operating systems. What follows are my picks for the ten most game-changing WWDC 2015 announcements, some of them requiring more explanation than others. They’re not in rank order, but there’s definitely one that I thought was the biggest of the bunch. Share your picks in the comments section below…


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6 ways Apple Music will be better than Beats Music

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When news broke last year that Apple was in talks to acquire Beats, my initial response was concern that the subscription music service I’d only just started to love would change into something different. Then Apple actually bought Beats.

What happened next is Beats Music stopped all significant consumer-facing development completely. Apple TV gained a channel for the service as Apple started pushing the service to iOS users, but Beats Music never came to the Mac and the promised CarPlay app was never released.

When the Apple Watch debuted in April, both Beats Music and iTunes Radio were missing from the platform. That halt in Beats Music development meant that Spotify — which was already on the Mac and CarPlay — had months to grow and introduce compelling features to make it a better subscription music service.

While we won’t know how well Apple Music performs until it launches in three week, these six promised features will make it superior to Beats Music for me:
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Opinion: How Apple could improve three key areas of the iOS App Store [Gallery]

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The App Store has been around since iOS 2.0 (back when iOS was still called iPhone OS), and has undergone a variety of changes since it was launched. Aside from countless new features that have been added over time, the store has also seen several redesigns.

With iOS 9 set to be announced on Monday, let’s take a look at some ways Apple could simplify the App Store interface while making it more consistent with other apps and adding some much needed functionality tweaks.


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Roundtable: What we want to see at Apple’s WWDC conference next week

We’ve already run down much of what can be expected from iOS 9, OS X 10.11 and Apple Music at the 2015 Worldwide Developers Conference, and now it’s time to run down what 9to5Mac’s editors want to see at the conference. You can find our hopes below, and stay tuned for our comprehensive roundup of what to expect at WWDC.


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Opinion: Google’s new Photos may just have won my library away from Apple

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Google Photos

My relationship with Apple’s hardware is simple: I’m happily locked in, and not changing platforms any time soon. But my relationship with Apple’s software is complex: I want to love it, but every time Apple decides to “throw everything away” and “start over” with an app, it’s disruptive — and for many users, unnecessary. From my perspective, users weren’t complaining that Apple’s popular photo apps iPhoto or Aperture were hopelessly broken or even deficient in major ways, yet Apple discontinued both of them last month to release Photos, a bare-bones alternative no one seems to love. On the relationship scale, I didn’t abandon Aperture; Aperture abandoned me (and a lot of other people).

So yesterday’s announcement of the free cross-platform photo and video storage app Google Photos couldn’t have come at a better time. Apple has struggled to explain why it now offers two separate photo syncing services, neither with the virtually unlimited photo and video storage Google is now giving users — notably all users, including Mac and iOS users. Moreover, Apple has offered no sign that it’s going to drop the steep fees it’s charging for iCloud photo storage. With WWDC just around the corner, Apple has a big opportunity to match Google’s photo and video initiative, thrilling its customers in the process. If that doesn’t happen, I’m moving my collection into Google Photos, and not looking back…


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Opinion: Here’s how Apple can solve its 3 big, persistent pre-order problems

If you’re reading this article, you already know Apple’s pre-order drill for major new releases: Apple announces a new product, says advance online orders will start at 12:01am on a specific day, and then — when most of its customers are either exhausted or groggy — re-opens its online store to a pent-up frenzy of reservations. Virtually every time, Apple’s most dedicated customers deal with delays and web site loading problems. Sometimes, even if their orders were placed in the first hour or two of sales, they may also face uncertainty over adequate supplies for launch day deliveries.

Despite Apple CEO Tim Cook’s suggestion that the Apple Watch rollout could not be going better, his customers have widely deemed it a disaster: some unlucky people who pre-ordered Apple Watches in the first 10 minutes still haven’t received anything a full month later. Meanwhile, a group of “luckier” people — notably including scalpers — have found ways to skip Apple’s pre-order lines, walking into boutiques such as Maxfield in Los Angeles, and buying bunches of the same Watches pre-orderers are still waiting for.

Sure, overwhelming demand for new products can be hard to manage, and business gurus tend to write this off as a “good problem” for any company to have. But at some point, that good problem becomes chronic, frequently dissatisfying customers, which is when it has officially become a “bad problem.” Whether he admits it or not, that’s the situation Tim Cook faces today. The good news is that he’s well-known as a supply chain genius, so if anyone’s capable of fixing the three key problems within Apple’s screwy pre-order system, it’s him. My hope is that discussing these issues — as well as solutions — will inspire the improvements Apple’s customers have been wanting for a long time…


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Opinion: Should AAPL stockholders be worried about Jony Ive’s more backseat role?

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The Apple world this morning seems divided between those who seemingly haven’t grasped the implications of Apple’s ‘promotion’ of Jony Ive, merely taking Cook’s memo at face value, and those switching into full-on ‘Apple is doomed’ mode. The reality is, I think, a little more nuanced.

It seems pretty clear that this move is, as Seth outlined earlier, about Ive taking more of a backseat role – and especially being able to spend a lot more time back in England. Apple’s decision to announce the news on a day when the US markets were closed was obviously not coincidence.

Apple didn’t want to see a knee-jerk panic reaction on Wall Street setting its stock diving. But is there reason to panic? Or is it all much ado about nothing? Or something between the two … ? 
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Opinion: One month later, fixing 15 early Apple Watch problems seems straightforward

The Apple Watch had a rough launch: atypically critical reviews, extended shipping delays, and public skepticism surpassing the launches of the iPhone and iPad. But as I write these words, Apple is just beginning next-day shipments of the first Modern Buckle, Leather Loop, and Space Black Stainless Steel Apple Watches, which means that tomorrow will be the first day when the entire Apple Watch lineup is actually in (or on) consumers’ hands.

Since a month has passed since pre-orders opened, I wanted to revisit an article we published in early April — a summary of 15 user experience problems revealed by early Apple Watch reviewers. When the article was published, some people accused the reviewers of bias, but others saw the issues they identified as legitimate. Now that the “new product” dust has had ample time to settle, this follow-up article asks two questions: first, did each of the issues turn out to be real? Second, if each issue was legitimate, how should Apple solve it, if it hasn’t been solved already? The answers are actually worth discussing… 


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9to5Toys Last Call: Mpow Bluetooth 4.0 Earbuds $22, Anker Jump Starter + Power Bank $60, JBL Bluetooth Speaker $30, more

Keep up with the best gear and deals on the web by signing up for the 9to5Toys Newsletter. Also, be sure to check us out on: TwitterRSS FeedFacebookGoogle+ and Safari push notifications.

Today’s can’t miss deals:

Last Call Updates:

 

Update (5/6 7:00pm): The Mpow Bluetooth Earbuds have sold out.

Pixelmator image editor and effects app for iOS now 50% off: $5 (Reg. $10)

Games/Apps: Monument Valley $1, COD Strike Team $2, Infinity Blade III $3, more

GTA San Andreas for iOS now available at its lowest price ever: $3 (Reg. $7)

Grab any Apple iPad w/ LTE for $100+ off at T-Mobile during its Mother’s Day Sale

Twelve South rare sitewide discount: HiRise Deluxe iPhone/iPad stand $53, BookBook iPad case $70, more

Everything is awesome with this Apple Watch stand made of LEGO

OtterBox announces new Symmetry Series folio style cases for iPad Air 2 and iPad mini

Review: iOttie’s Active Edge bike mount safely puts your iPhone front and center, exclusive 30% promo code

More new gear from today:

SanDisk Extreme SDXC/microSDHC cards up to 75% off, starting at $17 for 16GB

  • New! Amazon: 70% off jewelry + free next day shipping for Mother’s Day slackers
  • New! Daily Deals: uNu iPhone 6 Battery Case $43, RAVPower power bank $16, more
  • New! Headphones: Sennheiser HD 202 II over-ears $15, Piston 3 in-ears $16, more

More deals still alive:

Lexar 128GB Micro-SD Card (95MB/s) for 4K video recording, more for $86 shipped

iOttie Easy View iPhone 6 Car Mount + RapidVolt Dual USB Car Charger $13 shipped ($24 value)

New products & more:

The GoSun Grill uses solar power to cook your food even at night

Tony Hawk rides again in new Pro Skater 5 for Xbox One and PS4

Disney infinity 3.0 has been revealed w/ new Star Wars & Avengers Play Sets

Opinion: The secret Apple Watch port should probably stay hidden… for now

photo credit: iFixit

This weekend, my colleague Jordan Kahn broke the news that “accessory makers plan to tap Apple Watch’s hidden port for battery straps and faster charging,” which is entirely true based on already-expressed developer interest. There is indeed a six-pin port nestled inside one of the watch band recesses, completely covered with a metal panel to obscure its functionality. Unfortunately, Jordan’s story has been picked up elsewhere to support the claim that the hidden port will be “a goldmine for accessory makers.” I hate to take issue with these reports, as the concept — exploiting a hidden port to make new accessories — is exciting, but I have one word for people who are planning to build or buy accessories reliant upon that port:

Stop.

Stop before you spend $250 to order an accessory that might never arrive or work properly. Stop before you spend $250,000 to build an accessory that might never ship, or might ship and then stop working.

The Apple Watch is not the first Apple product with an undocumented connector. There’s a very good reason the hidden port is there — and it’s not for accessories. I’ll explain below…


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Opinion: Here’s why Apple won’t offer internal upgrades for the Apple Watch

At the height of my Apple fandom, I purchased one of the company’s most iconic and quixotic designs: a used Power Mac G4 Cube, the beautiful floating computer Apple initially described as “revolutionary” before putting it on ice — Apple’s words — less than a year later. Like many other people, I had fallen in love with the Cube’s design the first time I saw it, but wouldn’t spend $1,800-$2,300 to own one. So I waited until the price fell significantly and bought it used on eBay.

Back then, I wondered why Apple had discontinued its “revolutionary” computer so quickly. And why it hadn’t opted to “reintroduce an upgraded model of the unique computer in the future,” as its discontinuation press release had suggested was possible. After rebuilding my Cube inside and out, I completely understood the answer: Apple and technology had both moved on. Old replacement parts were still available, but new parts were smaller, faster, and more reliable. Apple had effectively redesigned the Cube to become the more reasonably priced Mac mini, unsympathetically abandoning the original form factor because it had fundamental problems.

Just like every major new Apple product released over the past decade, the Apple Watch’s first-generation design will give way to a better second-generation design in the not-too-distant future. Recall that Apple discarded the first iPhone, iPad, iPod touch, and Apple TV enclosures after only a single generation, in each case making major design changes to address early concerns. So although some people have suggested otherwise, this means that there won’t be an “upgrade” program to swap the S1 core of the Apple Watch when the S2 is introduced. Instead, there will be a whole new watch designed to entice new customers, and remedy early adopters’ complaints…


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Soft launch: Why the Apple Watch isn’t getting the ‘blockbuster’ debut it deserves

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It’s no secret that Apple’s launch plan for the Apple Watch hasn’t gone as well as the original iPhone and iPad launches.

Extremely limited supplies have led to long wait times for pre-orders. The lineup of choices is so complex that the company needed to give people weeks to try them on in stores before they were supposed to be available. And the confusing online-only purchase process advertised in Apple’s retail stores didn’t initially disclose that stores won’t have any units in stock on launch day. No part of the process has thrilled potential customers.

Yesterday, Apple’s SVP of Retail Angela Ahrendts sent an internal video memo to employees about the Apple Watch rollout in an attempt to help answer questions and assuage concerns about the many issues plaguing the launch, not the least of which is the lack of a “blockbuster launch” at retail outlets that customers and employees alike have come to expect from Apple. Some people took the video as an admission of guilt by Ahrendts. But although she may share responsibility for some of Apple’s missteps, she isn’t solely or even largely responsible for the issues.

Here’s where I believe things fell apart during this launch…


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Opinion: Don’t judge – Apple Watch accessories are supposed to be personal, not universal

Over the past fifteen years, I’ve seen certain commenters pick the same fight literally every time Apple releases another device: “are accessories really needed for _____?” Fill the blank in with “iPod,” “iPhone,” “iPad,” “Apple TV,” or “Apple Watch” and you’ll see how the answer has eventually turned out to be “yes” every time. Even though I’ve tested virtually every type of Apple accessory out there, I couldn’t help but shake my head when companies first announced cases for the Apple TV’s remote control. Crazy, right? But there were eventually behind-TV mounts, Bluetooth keyboards, and universal remote controls that became truly handy for even Apple’s least-accessorized device.

Now the Apple Watch is coming, and despite Apple’s focus on its purely aesthetic customizability — including welcoming third-party band makers to the party — the “is this necessary?” comments are appearing again. “Nothing like a faux carbon fiber decal on your watch to convey your sense of good taste,” said one commenter, who separately opined that “every protective product listed here is the modern day equivalent of plastic-covered furniture.” To be honest, I personally agree with the first sentiment, but I’m not the target market for stickers. And I can still remember some people describing iPhone cases as plastic-wrapped furniture, back before Apple started selling them, too. So who’s actually right here, a handful of anonymous commenters acting as arbiters of universal style, or consumers looking to have fun customizing their new toys to their personal tastes?…


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Opinion: I’ve seen the future of Apple’s online/offline retail experience, and it’s magic

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‘Seen’ is something of an exaggeration, but ‘had a small glimpse of’ would have made for a rather lengthy headline.

Despite the fact that I’d placed my Apple Watch order online within a few minutes of pre-orders opening, I also made a same-day appointment for a try-on. This was partly because I wanted to handle the watch right away: Apple PR does not smile on a website that consistently reports upcoming product information, so we are firmly crossed-off the list of invitees to launches. But it was also partly because I was curious how the watch would be presented by store staff.

But let me begin by backing up a step or two … 
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Opinion: The pros & cons of existing streaming music services & what Apple’s needs to succeed

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Apple’s upcoming music streaming service comes at an interesting time in the industry. Jay-Z recently relaunched his own streaming music service dubbed Tidal, recruiting help from other A-list artists like Rhianna, Alicia Keys, Coldplay frontman Chris Martin, and Kanye West. There are existing services from Spotify, Beats, Google, and others. All of these offerings have their own pros and cons, but I’ve used them all and none of them accomplish streaming music perfectly. Apple now has the opportunity to take the best features of each service and offer its own competitive service.

Last week, Ben Lovejoy broke down exactly what Apple’s streaming music service would need for him to stop buying music. Even without Apple’s new service, I’ve already done that. Most of my music is streamed from Spotify. Rarely do I actually buy albums on iTunes, and I almost never buy physical CDs. The problem with this approach is no streaming music service gets it 100 percent right for me.

I’m hoping that Apple incorporates the best of each existing subscription music service into its own upcoming music service. What are those key points? Let’s discuss…


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Opinion: Roku’s new media players use voice search and apps to make Apple TV feel old

Just so there’s no ambiguity on this point, I’m definitely an Apple TV fan. The first-generation model was a (literally) hot mess, but Apple did a much better job with the streamlined second- and third-generation versions, which I use every day and have strongly recommended for years. If you have an iPad, iPhone, or iPod touch, the Apple TV is one of the top three accessories you can buy for under $100, and nearly a no-brainer at Apple’s recently announced $69 price point.

Even as a fan, though, I give Apple TV’s chief competitor Roku great credit for developing compelling alternatives. According to reports, Roku is the number one seller of media streamers, and has been outselling the Apple TV for some time now. While it’s true that sales don’t necessarily reflect quality, Roku has earned its numbers by frequently iterating on its products — ironically unlike Apple, which has spent years letting an old Apple TV design chug along as a “hobby.” The difference in Roku’s and Apple’s approaches became starker yesterday when Roku released the new Roku 3 with Voice Search ($100) and new Roku 2 ($70), updates to two of its already-successful devices. These media streamers include several of the key features Apple should be adding to the Apple TV, including voice search, downloadable apps, games, and more…


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Opinion: Could the 1080p Apple TV 4 hint at a 4K Apple TV set?

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The Apple TV set-top box hardware is expected to be updated this summer after 3 years since the last real refresh and a recent price drop from $99 to $69. While the last Apple TV upgrade boosted video output from 720p to 1080p, the rumored Apple TV 4 is not believed to support ultra high definition 4K video output featured on newer TV sets. Here’s why that’s no surprise and what I think it could mean for an actual Apple TV set:


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Opinion: How soon is too soon for an Apple Watch 2?

Apple’s<a href="http://9to5mac.com/2015/03/29/apple-store-revamp-for-apple-watch-revealed-magical-tables-demo-loops-sales-process/" target="_blank"> upcoming retail overhaul</a> for displaying the Watch

A lot of my techie friends are saying that the entry priced-Apple Watch Sport will be their pick next month, and not because of the exterior look. The theory is that Sport is the cheapest way to experience Apple’s new product category in 2015, and since the second-gen Apple Watch will inevitably be upgraded, why pay a premium this year for nicer materials such as stainless steel and sapphire glass?

Despite the Apple Watch’s desire to marry jewelry with technology, it hasn’t lost the baggage gadgets carry, namely the reality that they’ll be outdated and replaced in a relatively short period of time. If the Apple Watch evolves anything like the original iPad did when it became the iPad 2, the differences could be dramatic.

Personally, when I think about getting more perceived value out of a higher-priced stainless steel Apple Watch rather than testing the waters with the cheaper aluminum model, I’m more concerned with how soon the Apple Watch 2 will be announced rather than how much more functional the newer device could be. No matter what happens with the first-generation model, an Apple Watch 2 will come to market. How will Apple balance keeping the Apple Watch evolutionary momentum going with keeping the first-generation model “modern” for enough time to satisfy early adopters?


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Opinion: Why iPod nano’s three-week battery life is and isn’t a fair benchmark for Apple Watch longevity

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Over the past month, I spent several weeks testing the battery of an Apple watch. Not the Apple Watch, of course, but the first product Apple released with the option of being worn like one: the sixth-generation iPod nano. Back in 2010, Steve Jobs mentioned during the “instantly wearable” nano’s introduction (video at 26:30) that one of Apple’s directors planned to use it as a watch. That brief aside directly inspired the creation of nano watchband makers Lunatik and Hex, as well as simple, cheap bands from Apple accessory specialists including GriffinIncipio, and SwitchEasy. A year later, Apple updated the nano’s software to expand its watch functionality, adding “16 new digital clock faces and improved built-in fitness features.” The nano-as-watch test was at least somewhat successful; Hex even shared pictures showing Snoop Dogg and Justin Bieber wearing its nano watch bands.

Today, Apple is three weeks away from releasing the “real” Apple Watch — a product that clearly shares the old iPod nano’s DNA, but was thoroughly redesigned from top to bottom. Yet despite including a battery that’s around twice as powerful as the nano’s, the Watch is promising only 18 hours of typical battery life, maxing out at three days if used solely as a watch in a low-power mode. So when I ran a “watch-only” test of my used four-year-old nano and found that it ran for just over three weeks, keeping perfect time without ever touching a charger (or synchronizing with an atomic clock), I was genuinely surprised. It turns out that Apple really optimized the nano to work well as a timepiece without requiring constant recharging. So what happened with the Apple Watch?…


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Opinion: As Nintendo ponders iOS, it’s time for Mac console game emulators to shine

When Nintendo announced last week that it will collaborate with DeNA to release iPhone and iPad games, gamers split into two camps: people intrigued by the promise of brand new Nintendo titles designed for mobile devices, and others — including myself — who expect Nintendo to release shallow mobile minigames, mostly to promote console titles. Nintendo hasn’t actually committed to bringing the Super Mario games people love into the App Store; instead, it’s saying only that its characters will appear in new titles that won’t require complex controls. The implication is that only Nintendo consoles are capable of playing Nintendo’s console games.

I disagree with that. For years, Macs and PCs have been able to run thousands of classic console and arcade games, including Nintendo’s best-known titles, using emulators. These free programs let discontinued, often HDTV-incompatible games play on computers — in many cases, with noticeably better graphics than you remember. Freed from the fuzzy, low-contrast televisions people used to own, classic games can look pixel-sharp on Retina displays, and some emulators actually improve the edges and textures of 3-D objects. Nintendo may not want you to play its prior console games on your favorite Apple device’s screen, but thanks to emulators, it’s possible today. The picture above? That’s Super Mario Galaxy, running on a Retina MacBook Pro…


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10 reasons why Apple is to blame for the decline of iPad sales

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KGI

It has been a tough slough for Apple’s iPad since the height of its popularity in 2013. Facing its second straight year of negative growth, there isn’t a consensus on why iPad sales have declined. I believe the slump is attributable to a combination of factors.

Apple CEO Tim Cook called the declining iPad sales a “speed bump” last year before the launch of the 2014 models, but we haven’t seen what Apple plans to do to rejuvenate the product. From my point of view, Apple itself has done more to hurt iPad sales than any external factor, such as Microsoft or Google.

But that’s not necessarily a bad thing. Here’s a full explanation of my theory…


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Opinion: My cable subscription woes and the appeal of an ‘Apple Cable’ service

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My cable provider is pretty terrible. I don’t need to name any names because this likely applies to your cable provider as well. They are all horrible. I often experience drops on popular channels, get bonus filler channels that no one wants, and see indiscriminate additional subscription fees and charges without any real reason. This Onion article, though it is satire, doesn’t stray too far from the truth.

For a very casual TV watcher, it’s not a great experience – to put it mildly.

So the prospect of an Apple web TV service with a price tag of around $40, as the WSJ and others reported last night, is highly appealing to me if it means I can catch the few shows I watch now without the hassle of my cable subscription. I’ll still be tied to the monopolies for Internet service which isn’t terrific, but the theoretical ‘Apple Cable’ service has the potential to fix a number of problems for me.

Apple started off its March event with the announcement that HBO Now, the premium network’s new $15/month web service, will be available with 3-month exclusivity on the App Store and Apple TV at launch next month. While we’ve heard for quite some time that Apple is developing a web TV service, and the upcoming HBO Now channel seems to be the best taste of what that could offer. I’m hopeful that the potential ‘Apple Cable’ can solve my cable subscription woes. Here’s how:


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Opinion: Don’t hold your breath for real Nintendo games on your iPhone or iPad

My feelings for Nintendo are complicated. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. But if I was mildly displeased with Nintendo as a company during its haughtiest years — the time when most of its key third-party developers walked away — I’m downright angry with it today. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read:

“Nintendo to start making iPhone games, including first-party IP like Mario.”

Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch…


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Opinion: Do we need to use the Apple Watch to know whether we want one?

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I’m a self-confessed smartwatch skeptic. Early attempts like the original Pebble just seemed to me an extremely ugly solution in search of a problem. Some of the later models, like the Moto 360 and LG G Watch R (as well as the rather familiar-looking latest Pebble), overcame the ‘ugly’ part, but I still couldn’t see a reason to want one. I haven’t worn a watch for more than a decade, and smartwatches weren’t showing me any reason to change that.

Then along came the Apple Watch. It’s far and away the best smartwatch I’ve seen to date, and for someone deeply embedded into the Apple ecosystem, it would also be the most logical smartwatch to go for if I were to go for one at all. Yet I’m still not seeing a compelling user case–and as Benjamin observed in his own recent opinion piece, Apple doesn’t appear to be doing much to help me.

However, I’m not ready to join the ranks of those dismissing it, and there’s one very good reason for that … 
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