VLC for iOS back in the App Store for some/upgraders, should be available to all shortly

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The VLC for iOS app–a favorite media player for many–has returned to the App Store in some countries and is expected to be available for all shortly. Some existing US users (us included!) are also reporting on Reddit being able to update to the latest version (2.4.1) if they have the previous version from before it was removed.

The app has something of a checkered history in the App Store, first removed from the store way back in 2011 after a licensing dispute; the original open-source developers claiming that the App Store terms were incompatible with the GNU Public License for the code. The app finally returned in 2013 before disappearing once more last September …  Read more

Nike+ FuelBand iPhone app adds HealthKit integration, no longer requires a band

Nike today released a long-awaited update to its FuelBand app for iPhone users with the fitness tracking FuelBand wearable adding support for sharing NikeFuel points with Apple’s Health app on iOS 8. The update also adds support for motion tracking right from the iPhone for iPhone 5s users and up and no longer requires a Nike FuelBand to use.

The new version uses HealthKit, a framework introduced with iOS 8, to let Nike’s FuelBand app share data easily and with your permission to Apple’s built-in Health app and other apps that integrate with HealthKit. NikeFuel, the fitness company’s metric for tracking movement throughout the day, is featured as a supported fitness metric in Apple’s own Health app. Read more

Mattel plans to release its new Google Cardboard-based VR toy on iOS by end of the year

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Google and Mattel are holding a press event today to announce a new product that merges Google’s experimental Cardboard virtual reality platform with Mattel’s classic View-Master toy. Also announced at the event: Mattel plans to bring the new View-Master toy and with it Google’s Cardboard platform to the iPhone by the end of the year. Read more

Opinion: Could Apple’s Pinterest profile be an early step toward properly-curated apps?

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iOS and Android are completely different worlds when it comes to apps. Android is pretty much the wild west, with little control over quality or even safety (malware is commonplace). iOS, on a non-jailbroken device, is a walled garden, where Apple decides what apps can and can’t do, and which ones get approved for sale.

Yet despite that carefully-controlled approach, the App Store can still feel like a bit of a jungle. Which is why I wonder whether the Pinterest tie-in announced yesterday may offer hope for the future.

But let’s start with the problem I think needs to be solved, and that problem begins with search. Results may vary by country, and you can try the searches for yourself to compare your results with mine, but here’s what I get for a few obvious app searches …  Read more

Fleksy Keyboard updated with hotkey shortcuts, case-sensitive layout, animations, valentine hearts and more

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Fleksy has updated its popular custom keyboard app with a range of new features, mixing the practical and the fun.

On the practical side, you can now add a row of seven customizable hotkeys that act as shortcuts for anything from an emoji or symbol to an email address. The functionality of the globe button is also now customizable, for example making it dismiss the keyboard, and you can opt for a case-sensitive keyboard layout. More keys have been added to the iPad app, also appearing in the iPhone app in landscape mode, and dictionary words now sync between devices via iCloud …  Read more

Apple reverses decision barring marijuana apps from the App Store, now requires location-based restrictions

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Apple has apparently been revising its app review strategy this week and has decided to reverse a previous decision that banned MassRoots, a marijuana-centric social app, from its software storefront. The application was booted from the App Store late last year (though it lasted much longer on the store than some other apps).

According to App Store guideline 2.18:

Read more

Apple begins enforcing rule requiring App Store screenshots and icons to meet 4+ rating standard

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Apple has started enforcing a long-ignored rule in its App Store guidelines regarding what kinds of content can appear in app metadata. According to rule 3.6 in the guidelines document:

Apps with App icons, screenshots, and previews that do not adhere to the 4+ age rating will be rejected

This rule has been mostly unenforced since the App Store launched, but according to a new report from Pocket Gamer, some app developers are starting to see their apps rejected for depictions of violence in their screenshots.

Read more

Popular automation app Workflow updated w/ over 50 actions, new features, more

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Leveraging the power of iOS 8 extensions and new system customization options, Workflow debuted on the iPhone and iPad last year bringing a powerful automation app to users. Today the team behind Workflow is releasing version 1.1, which adds support for over 5o new actions in addition to including new features and updating some existing actions. Check out the latest from Workflow for iOS below: Read more

App Store responds to freemium haters, features ‘Pay Once & Play’ games with no in-app purchases

App Store  As part of Apple’s weekly App Store refresh, the company is currently highlighting iOS games for the iPhone, iPad, and iPod touch that are paid apps with no in-app purchases, MacStories points out. The featured section is notable as in-app purchases have been a source of confusion and frustration for many consumers since their introduction despite being an added revenue source for developers and Apple. Read more

Apple increases app size limit from 2GB to 4GB for App Store submissions

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Apple today announced that it is increasing the size limit for apps submitted by developers to the App Store through its iTunes Connect service. Previously limited to 2GB, app packages can now be a maximum of 4GB in size. Apple made the announcement on its website for developers earlier today but some apps have been over the 2GB limit since at least January.  Read more