Games ▪ May 8
Games ▪ April 29
Games ▪ April 22
The small 1.5 to 1.7-inch display on the Apple Watch might not immediately strike you as the ideal platform for gaming, but many game developers are embracing the Apple Watch with mini versions of popular games, companion apps for iPhone and iPad games, and even new games designed specifically for the Apple Watch.
Below we’ve put together a first look at the games already on the App Store, including a few screenshots of each revealed by that new tool we told you about earlier today.
Head below for the full list and check back for more as they get released: expand full story
Games ▪ March 17
My feelings for Nintendo are complicated. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. But if I was mildly displeased with Nintendo as a company during its haughtiest years — the time when most of its key third-party developers walked away — I’m downright angry with it today. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read:
Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch…
As reported by The Wall Street Journal, Nintendo has finally decided that it is time to start making mobile games for platforms like the iPhone. The company has confirmed it will begin developing titles for smartphones and other mobile devices (presumably, ‘tablets’) featuring famous franchises like Mario.
Until now, Nintendo has been resistant to share its first-party intellectual property (‘IP’) outside of its own consoles. Clearly, it was worried that bringing characters like Mario to the iPhone would cannabilize sales of its own hardware like the Nintendo DS. However, as part of a new partnership with a mobile gaming company, there has clearly been a change of heart by Nintendo executives.
Games ▪ March 6