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The world’s most advanced mobile operating system

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iOS is Apple’s mobile operating system that runs on iPhone, iPad, and iPod touch. Historically, Apple releases a new iOS version once a year, the current version is iOS 13.

In 2007, Steve Jobs introduced the iPhone and iPhone OS. During the event, Jobs referred to the operating system as OS X because it shared a similar Unix core compared to the Mac. When Apple launched the iPhone SDK a year later, they officially changed the name to iPhone OS.

In the summer of 2008, Apple added the App Store to iPhone OS with version 2.0, and this set the stage for the “app economy” that we still enjoy to this day.

Version 3.0 was released in 2009, and it included copy/paste, MMS support, Spotlight, mobile tethering, and push notifications for 3rd party apps.

In version 4, Apple finally renamed iPhone OS to iOS (with the iPad sharing the same software). The major features were multitasking and FaceTime.

iOS 5.0 introduced Notification Center, iMessage, Siri, and iCloud.

iOS 6.0 removes Google Maps in favor of Apple Maps and added the Passbook app (now known as Wallet).

Version 7.0 brought a dramatic redesign of iOS with a new font, flatter icons, a and new Photos app. The redesign was led by Jony Ive.

Version iOS 8.0, Apple finally allowed third-party keyboards and the ability to share files from different apps.

Version 9.0 included Apple Maps, an overhauled Notes app, and multitasking for iPad.

Version 10.0 included an SDK for Siri, Maps, and iMessages.

Version 11.0 included a new iPad Dock, Customizable Control center, drag and drop on iPad, and the Files app with third-party integration.

Version 12.0 added Screen Time features for managing your time on devices, the Shortcuts app, ARKit 2.0, and Memoji.

iOS 13 added Dark Mode, swipe-style typing, a redesigned share sheet, made app downloads 50% smaller, 2x faster app launch speed, Memoji Stickers and Memoji Makeup, HomeKit-enabled routers and HomeKit Secure Video, a new “Sign in with Apple” option for logging into third-party services, all-new Apple Maps, and much more.

Compatible Devices with iOS 13

  • iPhone 11
  • iPhone 11 Pro
  • iPhone 11 Pro Max
  • iPhone XS
  • iPhone XS Max
  • iPhone XR
  • iPhone X
  • iPhone 8
  • iPhone 8 Plus
  • iPhone 7
  • iPhone 7 Plus
  • iPhone 6s
  • iPhone 6s Plus
  • iPhone SE
  • iPod touch (7th generation)

Apple Pay adds another 15 banks and credit unions, over 60 institutions now supported

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Last month Apple rolled out support for dozens of banks and credit unions with Apple Pay bringing the count to more than 45 institutions, and today Apple is out with the first wave of the month adding more than a dozen new banks to its list of supported Apple Pay banks bringing the total count to over 60 institutions. Here are the new banks listed as supporting Apple Pay as of today:
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Opinion: Square Enix’s flip-flop on iOS 8 support spotlights App Store ambiguities, risks

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Square Enix’s The World Ends With You

 

Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.

But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.

By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.


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IDC: Apple stays atop worldwide tablet sales as leaders lose share to “other” brands

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IDC is out today with its numbers on tablet shipments for Q4 2014 showing Apple remained on top of the market both last quarter and throughout 2014 despite a slight drop in overall market share.

Apple sold 21.4 million iPads during the holiday quarter last year, which gave the company around 28% market share compared to 33% with 26 million units sold during the same quarter last year. Apple beats out number two Samsung, according to IDC, which grabbed 14.5% of the market in Q4 with 11 million units shipped. Samsung also dipped in overall market share from 17.2% with 13.5 million units shipped in the year ago quarter.
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Huge iPhone growth is more than a one-off blip, argues Tim Cook, with most still to upgrade

Updated quote with WSJ correction:

https://twitter.com/daiwaka/status/560882525854121984

While few would expect the record-breaking surge in iPhone sales generated by the larger-screened models to continue into subsequent quarters, Tim Cook argued in a WSJ interview that the potential is there.

In an interview, Apple Chief Executive Tim Cook, not surprisingly, argued that the demand is more than temporary. He said fewer than 15% of older iPhone owners upgraded to the iPhone 6 and 6 Plus and that the majority of switchers to iPhone came from smartphones running Google Inc.’s Android operating system.

“We certainly believe there are legs to it,” said Mr. Cook of the iPhone sales surge.

Cook noted during the Q1 earnings call that the current iPhone lineup had experienced “the highest Android switcher rate in any of the last three launches.” With CIRP data suggesting that the US rate of switching from Android to iOS has remained broadly constant, that suggests the bulk of switchers have been outside the US–China in particular … 
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Android won the download race last year, but iOS made the money, app analytics show

The difference between Android and iOS hardware–Android having the market share, Apple making most of the profits–was mirrored in last year’s app downloads, reports mobile analytics firm App Annie. Its 2014 retrospective revealed that the Google Play Store saw 60% more downloads than the iOS App Store, but iOS apps made around 70% more money.

Re/code notes that this reflects data recently shared by Ustwogames for its best-selling Monument Valley game, which showed that of the $5.8M revenue generated by the game, 81.7% of it came from the iOS app.

App Annie’s data, which is generated by analytics from more than 700,000 apps, showed that just three countries generated more app revenue than the rest of the world combined–the USA, Japan and Korea–while the so-called BRIC nations (Brazil, Russia, China and India) were not surprisingly the fastest-growing regions.

Apple recently announced that developers last year earned over $10B from the App Store, with a further $500M spent in the first week of this year. The company recently increased European app prices to reflect recent currency movements.

Tim Cook insists iPad prospects still rosy despite 18% drop in sales, 22% fall in revenue

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Apple’s press release yesterday noted “all-time record revenue from iPhone and Mac sales as well as record performance of the App Store,” while remaining silent on iPad sales. The reason? The slide continued last quarter, with year-on-year sales down 18%, and a reduction in average selling price meaning revenue was down 22%.

Tim Cook acknowledges that the switch to larger-screened iPhones mean the iPad is being squeezed from both sides.

There’s probably some level of cannibalization that’s going on, with the Mac on one side and the phone on the other.

It’s also undeniable that people upgrade their iPads less frequently than their iPhones–Cook putting the number at “somewhere between” the 2-year cycle of the iPhone and 5-year cycle of Mac–meaning that Apple needs to find a continual stream of customers buying an iPad for the first time … 
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Misfit Flash fitness tracker adding remote controls for Spotify, Nest, IFTTT + other home automation gear

[youtube=http://www.youtube.com/watch?v=OGL02_jRFBA&w=704&h=396]

Misfit, maker of the Flash and Shine wearable fitness trackers, today announced a collection of partnerships that will extend Flash’s functionality to include limited remote control of certain apps and home automation accessories. According to Misfit, Flash — a coin-shaped accessory with an integrated accelerometer, button and small lights — will be able to work as a wireless on/off switch in the following situations:

  • Start and stop a Spotify playlist.
  • Wake up to an ideal temperature using Flash’s sleep tracker and smart alarm with the Nest Learning Thermostat.
  • Connect to over 160 products and services via IFTTT, using a double press and other triggers to turn devices on and off, send stored messages, and send fitness information to an archive.
  • Use certain Logitech Harmony systems to activate commands such as “Watch a Movie,” “Play Games,” and “Listen to Music.”
  • Double press to send a message via the Yo messaging system.
  • Unlock August Smart Lock and Latch doors.
  • Change colors or turn on/off the Leeo Smart Alert Nightlight.
  • Check the air quality of your room using Bitfinder.

Misfit says that the features are coming to Flash in March, which should be shortly after the release of Misfit Bolt, a $50 light bulb capable of being wirelessly controlled by Flash. Additional partners will be announced in the future.

Apple releases iOS 8.1.3 software update w/ stability improvements, reduces space required to update

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Apple released the iOS 8.1.3 software update for iPhone, iPad, and iPod touch users today. The update is available over-the-air through the Software Update section of the Settings app. The update includes the usual bug fixes and performances improvements, and notably claims to reduce the amount of free storage required to perform the update.
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Pandora for iPhone redesigned, adds mini-player and notifications

 

The Pandora iPhone and iPod touch app today received a thorough redesign that is slightly more starker and in line with the iOS 7/iOS 8 design style. The update formats the app for iPhone 6/iPhone 6 Plus’s higher-resolution display and adds various new mini-player and notifications features:

• With the new Personalization Icon, the Thumb History for your favorite stations is at your fingertips.
• Accidentally thumbed a song up or down – now you can un-thumb simply by re-tapping the Thumb Icon.
• We’ve included a new Mini-Player so you can control your music while you browse your track history.
• Stay in the loop when new music is added to your favorite stations and much more with our redesigned Notification & Activity Feed.

Pandora is free on iTunes.


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Stanford’s first Swift programming course now available on iTunes U

Today Stanford is releasing its first course on Apple’s new Swift programming language for iOS and OS X and it’s available to all through iTunes U.

The course, Developing iOS 8 Apps with Swift, is offered every year by professor Paul Hegarty through Stanford’s School of Engineering but now for the first time has been updated for iOS 8 and Swift. The course includes an Introduction to iOS, Xcode 6, and Swift, More Xcode and Swift, Using MVC in iOS, Swift and Foundation, and more.

Updated for iOS 8 and Swift. Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: animation, mobile device power management, multi-threading, networking and performance considerations.

The course is available through iTunes U now.

For $29 9to5Toys Specials offers a Mammoth Interactive Swift Course & Xcode 6 Templates

Apple shutting down legacy TestFlight next month following iTunes Connect integration

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Apple today began informing legacy TestFlight users that the services on TestFlightApp.com will no longer be available after February 26th, 2015. Apple bought the popular software testing distribution service through its acquisition of Burstly almost a year ago, and announced plans at WWDC 2014 to roll out its own version of the service in the future. Since then, Apple has integrated TestFlight beta testing for app developers with iTunes Connect.
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Apple hires Burberry’s VP of Digital Retail initiatives ahead of Watch launch

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Apple has made yet another key hire from the fashion industry: Chester Chipperfield, the Vice President of Digital and Interactive Design at Burberry. Chipperfield was “responsible for User Experience and Digital Design for all channels” and was “highly involved in digital retail initiatives” at Burberry, according to his LinkedIn profile. He confirmed the move to Apple on his profile as well as on Twitter


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Apple targets for Apple Watch battery life revealed, A5-caliber CPU inside

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Although Apple has said that the Apple Watch will need to be charged nightly, the company has not disclosed any details on how long the wearable’s battery will last. For the first time, people with knowledge of the Apple Watch’s development have provided us with the specific performance targets Apple wants to achieve for the Apple Watch battery, but the actual numbers may fall short of those targets.

According to our sources, Apple opted to use a relatively powerful processor and high-quality screen for the Apple Watch, both of which contribute to significant power drain. Running a stripped-down version of iOS codenamed SkiHill, the Apple S1 chip inside the Apple Watch is surprisingly close in performance to the version of Apple’s A5 processor found inside the current-generation iPod touch, while the Retina-class color display is capable of updating at a fluid 60 frames per second.

Apple initially wanted the Apple Watch battery to provide roughly one full day of usage, mixing a comparatively small amount of active use with a larger amount of passive use. As of 2014, Apple wanted the Watch to provide roughly 2.5 to 4 hours of active application use versus 19 hours of combined active/passive use, 3 days of pure standby time, or 4 days if left in a sleeping mode. Sources, however, say that Apple will only likely achieve approximately 2-3 days in either the standby or low-power modes…


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Apple details HomeKit compatibility with competing home automation platforms, rules out rival Wi-Fi gear

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Apple will allow its upcoming Siri-controlled HomeKit platform to work with certain existing, non-HomeKit home automation products, including ones using competing protocols such as ZigBee or Z-Wave, but there are many limitations. According to sources briefed on the new specs, the latest Made for iPhone (MFi) licensing program specifications detail the types of home automation products other than HomeKit that Apple will permit to interact with its platform.

During the 2014 WWDC, Apple briefly mentioned the possibility of connecting rival home automation products to HomeKit using a hardware “bridge,” but only in recent weeks has clarified the types of accessories that will and will not be allowed.
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Twitter adds new ‘while you were away’ recaps to iOS app

Twitter this evening has announced in a blog post that it is rolling out a new “While you were away” recap feature to its mobile apps. Starting today on iOS and “soon” on Twitter.com and Android, a “While you were away” banner will appear in your feed, showing you the top tweets that you missed since you last opened the app. The company initially announced plans for a feature like this in November.


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Apple grabs 33% smartphone marketshare in South Korea, a historic record for foreign manufacturers in Samsung’s home turf

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Apple’s marketshare in South Korea has skyrocketed in the last quarter, driven by strong demand for iPhone 6 and iPhone 6 Plus, according to data by Counterpoint. Apple increased its share of sales from 15% to 33%, more than doubling its market power in one quarter.

Historically, Samsung has dominated South Korea, largely due to geographic advantages, but Apple’s gains now threaten the #1 spot. Apple is the first foreign smartphone company ever to surpass 20% marketshare in the region, taking the number 2 spot. Samsung’s marketshare fell from 60% in November to 46% and (now third-place) South Korean LG Electronics fell to 14%.


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Chrome for iOS gets Material redesign, OS X Handoff support, iOS 8/iPhone 6 optimizations

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Google is today rolling out Chrome 40 for iOS and with it introducing a redesigned UI, OS X Handoff support, and optimizations for iOS 8 and the new iPhone 6 and 6 Plus.
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Apple reminds developers once again of upcoming 64-bit requirement for iOS apps

Apple has issued what will likely be the final reminder for developers building iOS software about the upcoming changes to requirements for new app submissions. Starting on February 1st, all new apps submitted to the App Store must include 64-bit support and be built using the iOS 8 SDK.

Existing apps already in the store won’t be removed if they don’t meet the standard, but starting in June, any further updates submitted for those apps will need to comply.

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Screenshots show Google’s upcoming Calendar iPhone app w/ Gmail, Photos, & Maps integration

It appears that Google could soon release its promised redesigned Calendar app for iPhone after first making the announcement and releasing the app for Android last November. The Next Web this morning shared a handful of leaked screenshots that provide a first look at Google Calendar for iOS, including info cards that indicate Gmail, Photos and Maps integration will be key features of the app.
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Sid Meier’s Starships, a new interstellar strategy game, heads to Mac & iPad early this year

[youtube=https://www.youtube.com/watch?v=CgCt3zWkxCg]

2K and developer Firaxis today announced Sid Meier’s Starships, a new interstellar strategy game arriving early this year on Mac, iPad and PC. The game extends the sci-fi universe introduced last year in Civilization: Beyond Earth, the latest title in Sid Meier’s Civilization series.

The Starships press release describes gameplay as taking “the role of a fleet commander after the age of the Seeding, and tasking them to lead their starships across the universe to defend planets against various enemies, grow their empire, and usher in a new age of peace in the galaxy.” That includes turn-based combat with customizable starships and dynamically generated missions.

Not only will Starships borrow from the universe of Civilization: Beyond Earth, but players with both games will also find integration between the two that 2K says “will enhance and expand the depth of both game experiences.”

“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”

2K says the game will arrive sometime in early 2015 for Mac, PC and iPad. Screenshots are below:

iOS developers share their earnings, and the lessons they’ve learned along the way

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If you write iOS apps and wonder how your earnings compare against those of other developers – or you have an idea for an app, and are wondering whether it’s worth pursuing – it can be tough to find any hard information. We hear occasional stories about hugely successful apps like Flappy Bird making hundreds of thousands of dollars per day, and we know there are some apps with literally zero downloads to their name, but what about the middle ground?

Jared Sinclair, developer of the RSS reader Unread, decided last year to share both his earnings from the app, and the lessons he’d learned along the way. It’s taken six months, but several other developers started the new year by following his example, with numbers and lessons shared for podcast player Overcast, graphical game Monument Valley and developer aid Dash … 
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