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Augmented Reality (AR)

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Augmented Reality (AR) is mixing real-world images with artificial ones in real time – sometimes also known as Mixed Reality. This contrasts with Virtual Reality (VR) where the entire image is artificial.

AR has been around for literally decades, but hasn’t yet become a mainstream technology. Google tried to change this with Project Tango, but this required special hardware and didn’t catch on. All this looks set to change, however, with Apple’s promotion of the technology.

Apple has released ARKit, a platform that allows developers to easily create augmented reality apps, and is expected to make this a major focus of the iPhone 8 launch. Google later switched to the same approach, with ARCore.

Although Tim Cook says that Apple is much more excited about AR than VR, Apple is not entirely ignoring the latter. High Sierra is the first version of macOS with support for VR, and Apple has said that it will integrate with Valve, so should be compatible with existing VR headsets like the HTC Vive.

 

Relive Apollo 11 Moon landing with two AR apps to celebrate 50th anniversary

Relive the Apollo 11 Moon landing as a real-time AR experience in July

If you’ve ever wished you could have experienced the Apollo 11 Moon landing, two upcoming augmented reality apps will give you the next best thing.

USA Today, Florida Today, and The Smithsonian Institution are partnering on a real-time AR experience that will allow you to view each aspect of the mission, from lift-off to Moon landing. The experience has been created to celebrate the 50th anniversary of the historic achievement …


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Angry Birds augmented reality game coming to mobile, initially exclusive to iOS

Angry Birds AR on iPhone

Angry Birds got a new lease of life when it came to the Magic Leap, Oculus Rift and Vive headsets. But Rovio is now bringing the augmented reality experience to mobile for the first time, initially exclusive to iPhone and iPad.

It will be available later this spring, but will be available for pre-order from later today …


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Kuo: Apple to start manufacturing AR headset in Q4 2019 – Q2 2020, relies on iPhone for rendering and connectivity

Apple talks about augmented reality at any opportunity it gets, but so far its fierce ambition has only materialized to consumers as ARKit apps on the iPhone and iPad. It has been widely reported that Apple is developing an AR glasses / headset product.

Today, Ming-Chi Kuo reports that Apple’s first augmented reality product will go into mass production as soon as the fourth quarter of this year, but hedges the timeframe slightly and says it will be mass-produced by the second quarter of 2020 at the latest.


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Sony boosting 3D camera sensor orders as Apple shows increased interest

Sony is organizing a production ramp of 3D camera sensors for next year after seeing increased interest for the technology from major customers including Apple, a report from Bloomberg Quint explains.

The Japanese tech firm is allegedly ramping production of both rear and front 3D camera modules, while also working on separate software toolkits for developers to toy with generating 3D imagery.


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Apple patent shows off immersive AR maps projected from iPhone

Apple was granted a patent today for an augmented reality viewing system to display 3D flyover data from Apple Maps onto a desk or any other flat surface from an iPhone.

Filed initially back in May 2016, this feature may or may not ever make a debut. However, with Apple’s heightened push into AR, it could be more likely to become a reality than other patents.


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AR ‘flight simulator for surgeons’ offers easy access to valuable training with precise haptic feedback on Mac

flight simulator for surgeons

Apple’s CEO Tim Cook is known as a big proponent of AR. He said last year that he views it “as a big idea like the smartphone.” While augmented reality is being used for anything from gaming to shopping, navigation to useful tools, one company is making a big difference in how medical professionals train with software considered to be the “flight simulator for surgeons.”
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Adobe and Apple’s AR partnership materializes at The Festival of the Impossible

An empty table, a patch of artificial turf, and a room full of tiny, 3D printed beds: not exactly the kinds of displays you’d expect to see in an exhibition about the future of technology and art. But seeing the future sometimes requires a little extra vision – in this case – augmented reality. Adobe is betting big on AR with The Festival of the Impossible, a three-day immersive art exhibition that firmly restates the company’s collaboration with Apple on creative tools and the democratization of technology.


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Greg Joswiak & AR head Mike Rockwell join John Gruber to talk iOS 12, iOS apps on macOS, more

As has become the norm over recent years, John Gruber was joined by a pair of Apple executives for his live episode of The Talk Show at WWDC. This year, Mike Rockwell, Apple’s head of augmented reality, and marketing executive Greg Joswiak, joined Gruber to talk iOS 12, augmented reality, and much more.


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Comment: Stop using AR as a gimmick and give us truly transformative experiences

I’m with Tim Cook in thinking that augmented reality (AR) is far more exciting and relevant than virtual reality (VR).

VR has its uses, of course, but the need to wear a headset is a significant limitation. To me, VR is something you use at a specific time for a specific purpose, whether it’s playing a game or looking around a virtual representation of a building.

AR, in contrast, is something I think could become a much more integrated part of our lives. But it only makes sense if AR transforms the experience. Too many AR apps are, in my view, just gimmicks …


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Report: Apple developing microLED displays with TSMC for Apple Watch and augmented reality wearable

Backing up claims made by Bloomberg last week, Apple is once again reported to be working on microLED displays for future products, in a Digitimes article published today.

The report says the screens are destined for future high-end Apple Watch models and an augmented reality wearable device, measuring around 1.4 and 0.8 inches respectively.


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ARKit app to build, launch and land a space rocket coming soon from USA Today

We learned yesterday that there have been 13 million downloads of augmented reality apps powered by ARKit, and USA Today has plans to increase that number.

It has announced that it will soon be launching an AR app that allows you to do some launching of your own. 3-2-1 Launch is an app that allows you to assemble, launch and land an AR rocket …


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