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Report: Apple says it sucks at selling ads, will soon let publishers do the hard work but keep all the revenue

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Apple’s rocky iAd advertising platform is about to see some major changes, says Buzzfeed’s John Paczkowski. According to the report, Apple plans to dismantle its iAd sales team and stop its role as a middleman between publishers and customers:

While iAd itself isn’t going anywhere, Apple’s direct involvement in the selling and creation of iAd units is ending. “It’s just not something we’re good at,” one source told BuzzFeed News. And so Apple is leaving the creation, selling, and management of iAds to the folks who do it best: the publishers.

Apple is phasing out its iAd sales force entirely and updating the iAds platform so that publishers can sell through it directly.

The big news, Buzzfeed notes, is publishers that play ball will take home 100% of the ad revenue generated rather than a 70/30 split with Apple.


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Apple removing hundreds of App Store apps as advertising SDK found to collect sensitive user data via private APIs

Code analytics platform SourceDNA has found hundreds of apps on the App Store that used private APIs to collect private user data, like email addresses and device identifiers, slipping under Apple’s radar in the approval process. The code got into these apps through the inclusion of a mischievous third-party advertising SDK, which secretly stored this data and sent it off to its own servers.

Apple has now verified the SourceDNA report and is removing all of the apps that included the advertising SDK from the store, as using private API calls is a breach of App Review Guidelines. Apple has also patched its approval processes to prevent any more apps that use this technique to make it onto the App Store.


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War and Peace: Ad blocker dev Marco Arment pulls #1 rated app over guilty conscience

Apple’s support for building Safari ad blockers in iOS 9 was sure to be controversial as they negatively and directly impact writers/publications like us here at 9to5Mac and others that rely on advertising for revenue. And while a few ad blockers climbed the App Store’s top paid chart this week, the highest ranked Safari content blocker has been pulled after being sold for just 48 hours. Developer Marco Arment announced today that he decided to pull his ad blocker app Peace from sale, citing that it “just doesn’t feel good” to [profit from] the negative impact to “many who don’t deserve the hit.”
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Apple promoting Apple Music in Snapchat with sponsored geofilter

Apple has once again distanced itself from its past efforts in order to market its new Apple Music streaming service. The company has begun promoting the service using a unique geofilter in the popular Snapchat messaging application. The geofilter has showed up in select areas of Los Angeles, including at The Grove mall where an Apple Store is located.


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Flash’s demise continues as Amazon stops accepting Flash ads due to browser settings

Amazon may have been Apple’s target when it unveiled its iBooks Store alongside the iPad in 2010, but the digital retail giant’s latest move is helping fulfill Steve Jobs’ vision of a web without Flash. Amazon Advertising issued an update to its technical guidelines today declaring that it will stop accepting Flash-based ads starting next month. Adobe cited “recent browser setting updates from Google Chrome, and existing browser settings from Mozilla Firefox and Apple Safari” that interfere with displaying Flash ads.
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Pandora’s ‘Sponsored Listening’ rewards ad interactions with commercial-free playback

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After a pilot of its new “Sponsored Listening” advertisements last year, streaming music service Pandora Radio announced today that it’s rolling out the feature to all advertisers and listeners in its mobile apps. The feature rewards users with an hour of ad-free, uninterrupted listening as long as they first interact with an ad for at least 15 seconds.
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Opinion: Why content-blocking on iOS means advertisers, ad networks, publishers & readers all need to up their games

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Ads are things we all love to hate. While some can be amusing, and others can be useful, drawing our attention to products or services we weren’t aware of, mostly we view them as things to tolerate at best – and to be profoundly irritated by at worst.

Some think they have a simple solution to this: using an adblocker. Adblocking software has existed for desktop browsers for many years, but to date there haven’t been any effective blockers for iOS.

All that could change with iOS 9, however, with content-blocking capabilities built right into the platform. If Apple chooses to allow adblockers into the App Store (and we don’t yet know yet for sure that it will), that could require advertisers, ad networks, publishers and readers alike to up their games … 
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Apple Watch takes over top of YouTube homepage with animated ads

Apple has expanded its advertising campaign for the Apple Watch to the web. Apple has begun running a series of advertisements at the top of the YouTube homepage that are based on Apple’s trio of new Apple Watch TV ads. The advertisements are short video clips from the longer TV-oriented ads, and they link to Apple’s website to provide more information about the Watch, rather than the ads hosted on YouTube.


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Apple debuts ‘Change Everything’ iPad ad campaign and website to highlight apps, accessories, education

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Update: Apple has uploaded its new “Change Everything” ad to YouTube, as well. It’s embedded below.

Apple has debuted its newest iPad marketing campaign, “Change Everything,” with a 1:30 commercial and a new website highlighting the apps that change the way people go about their daily lives. The ad starts off with a list of things that have changed since the release of the first iPad, such as small businesses and education.

From there the commercial demonstrates a variety of applications and accessories that have augmented the way people connect, learn, and conduct business, and enjoy their lives…


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Apple has spent $38 million advertising the Apple Watch since March event

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As the launch of the Apple Watch nears, Reuters this evening reports that Apple has been increasing its advertising of the device significantly over the past month. Since the company’s “Spring Forward” event on March 9th, Apple has spent $38 million on its Watch advertising campaign. That number includes U.S. TV ads and digital responses.


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Yahoo unveils new suite of dev tools including search integration for other apps

After announcing its first dev con last December, Yahoo today kicked off its mobile developer conference in San Francisco where it unveiled five new products for mobile app makers. As suspected, Yahoo revealed the latest tools from Flurry, the mobile ad and analytics firm it acquired last July.

This includes Flurry Analytics Explorer, a new dashboard for the Flurry Analytics system which it says enables developers to discover more insights with than before, and Flurry Pulse, which lets app builders “share app signals with partners using their existing Flurry SDK implementations and the click of a button.”
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Will Apple allow ads on Apple Watch?

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With more developers and businesses taking advantage of Bluetooth beacons for advertising to nearby iPhone users, many consumers have concerns that the experience could be intrusive from an end user’s perspective. Apple Watch, scheduled for release later this year, could potentially add to that problem if Apple decides to allow iOS apps sending info to the smartwatch to also send advertising as we come in contact with beacons. It hasn’t yet, however, provided public details about what it plans for advertising on the device.

Despite the fact that there aren’t specific references to advertising in Apple’s guidelines for app developers building features for Apple Watch, a couple companies have already announced plans to deliver ads to the device. But do they know something we don’t? Or has Apple not yet made up its mind regarding what it plans for advertising policies on the Watch ahead of a launch expected in the next couple of months?

Sources at large advertising companies tell us Apple is being very cooperative, but that the company hasn’t relayed anything in the form of final guidelines.
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Yahoo will unveil a suite of dev tools for mobile apps at its first Dev Con Feb. 19

Yahoo announced today that it will be hosting its first ever developer conference, The Yahoo Mobile Developer Conference, early next year in February. Yahoo confirmed it plans to use the event to unveil a new suite of developer tools for mobile apps that will “help developers better understand their users and improve, grow and monetize their apps.”

Today, Americans spend more time on their smartphones than watching TV – making the mobile experience, and the job of mobile developers, more important than ever. Join us as we announce a suite of tools that will help mobile developers better understand their users and improve, grow and monetize their apps… Breakout sessions will help developers solve some of the biggest issues they’re facing in today’s crowded app market.

Yahoo didn’t give many clues regarding what exactly those tools will include, but it did say that VP of Flurry products, the mobile analytics and advertising company that it acquired earlier this year, will appear at the event with a “State of Mobile address.” It’s likely we’ll see the latest solutions from the Flurry team since joining Yahoo. Currently the company offers analytics services for tracking app performance and a mobile app advertising platform for both advertisers and publishers. 

Developers and others interested in learning more about The Yahoo Mobile Developer Conference scheduled for Feb. 19, 2015 in San Francisco can sign up here for updates.

Apple getting serious about iAd as it offers automated purchasing of mobile ads

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When Steve Jobs said something was going to happen, it generally did. One notable exception, though, has been Apple’s mobile advertising platform, iAd. Jobs said back in 2010 that it would grab 50% of the mobile ad market; right now, it’s sitting at just 2.6%. That may be about to change after advertising middleman Rubicon announced that automated purchasing of iAds will soon be supported … 
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Spotify app to offer 30 mins of ad-free listening if you watch a 15-30 second video ad first

Spotify currently offers you a choice: pay ten bucks a month to listen without ads, or listen for free but have your music interrupted by audio ads. Those using the iOS or Android app will be offered a third option later this year: watch a 15-30 second video ad in return for 30 minutes of ad-free listening.

Known as Sponsored Sessions, the idea is that advertisers get the ability to run video ads for the first time, while the experience is made relatively painless for consumers by guaranteeing 30 minutes of uninterrupted listening afterwards.

Spotify began pitching the option to advertisers back in June, and Ad Age reports that a number of major advertisers have now signed-up.

Spotify will start testing the video ads in the fourth quarter with a limited number of brands and plans to extend them to all advertisers in the first quarter of 2015.

Coca-Cola, Ford, McDonald’s and Universal Pictures have signed on as the ads’ first global buyers. Kraft Foods, Target and Wells Fargo will be the U.S.-only launch advertisers.

The Spotify app is a free download from the App Store.

Via Engadget

Samsung trolls iPhone-toting ‘wall huggers’ at power outlets in major airports

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Image via Cnet

Last month Samsung ramped up the anti-Apple rhetoric with a new ad campaign that depicted iPhone users as “wall huggers,” constantly tethered to a power outlet due to the inferior battery in their non-Samsung smartphones. Today Cnet reports that the company has taken its campaign one step further by trolling real-life iPhone users at power outlets throughout major airports.

The new ads take the form of posters near power outlets that read, “Samsung Galaxy S5 with Ultra Power Saver Mode,” followed by a tagline that appears to poke at Apple’s own recent ad campaign: “So you have the power to be anywhere but here.” If you’d like to take a gander at the latest salvo in the ever-escalating flame war between Apple and Samsung, you’ll be able to do just that very soon at JFK, O’Hare, and Midway airports. Samsung says even more airports could be getting the ads if they’re successful in the first three.


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Amazon brings its mobile ad network to iOS apps

Amazon announced today that it’s bringing support for its Amazon Mobile Ads API to iOS, allowing app developers to place ads from the Amazon Mobile Ad Network in apps across platforms. The ads were previously only available to display on Android and Fire OS devices.

The Amazon Mobile Ads API lets you place high-quality display ads from the Amazon Mobile Ad Network in your app, helping you better monetize your apps and gain access to highly relevant ads from brand advertisers, including Amazon and its subsidiaries. Starting today, both Interstitial and Banner ads can now be displayed across iOS devices in addition to Android and Fire OS devices.  Beginning on July 25, 2014, ads can also be displayed on the Fire phone.  As a developer, you can now monetize your apps with the Amazon Mobile Ads API across iTunes, Google Play, and the Amazon Appstore while taking advantage of multiple targeting features.

The Amazon Mobile Ad Network rolls out to iOS today for users in the US, the UK, Germany, France, Spain, and Italy.

Amazon has more detailed info about the API on its blog for developers that want to get started integrating the ads in iOS apps.

Ratings show TV audiences still prefer TBWA Apple ads to in-house commercials

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Image via Bloomberg

Bloomberg has published an interesting look at audience responses to Apple’s recent in-house advertising efforts compared to ads produced by the company’s long-time agency partner TBWA Media Arts Lab. As you can see from the graph above, Apple’s two most popular recent ads were both outsourced, though the in-house “Chicken Fat” (or “Strength,” as Apple called it) manages to come in at a close third. The data doesn’t include the company’s latest ad, “Parenthood…”


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Twitter’s mobile app install advertising feature comes out of beta, goes global

Twitter has taken its mobile application install advertising feature out of beta and it has also taken the service global. Twitter talked about the feature, which allows companies to advertise mobile apps within the Twitter mobile app timeline, earlier this year. The video above explains how the service works. The app install feature can show apps from the App Store and Google Play based on “interest, keyword, TV targeting and tailored audiences” as well as based on “gender, geo, language and mobile platform targeting.” The service allows apps to be installed on smartphones directly via the Twitter app and the Twitter app will even notify users when the app is ready to use.

Twitter explains how advertisers can use the functionality:


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More on Apple’s in-house ad efforts, plans to grow team to 1,000 employees

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[youtube=http://www.youtube.com/watch?v=xTjejvnBJfU]

Apple’s latest TV ad for iPhone 5s

Following a report earlier this month that claimed Apple is in the process of moving its TV advertising in-house as it loosens ties with long-time partner TBWA. Today, AdAge adds more to the story noting Apple has been aggressively hiring from other ad agencies as well as “pitting TBWA/MAL against this internal agency with “jump balls” to mine the best creative ideas.” 
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Twitterrific adds tweet editing workaround as Twitter announces ad-based app installs

Twitterrific for iOS gets a welcomed update today that notably brings the ability to edit tweets with a simple tap of the “more actions” icon. Of course, in order to get around the fact that Twitter doesn’t actually allow editing of tweets, what the function is really doing is quickly deleting the tweet and opening the compose window with original tweet’s text. From there you can quickly edit and share it as fast as possible.  

The app also gets a number of other bug fixes and improvements in the version 5.7.2 update available on the App Store now.

In other Twitter news, Twitter announced today on its blog that it’s launching a new mobile app promotion suite that will allow advertisers to promote mobile app installs both on and off of Twitter.

We have developed a full suite of targeting, creative and measurement tools to enable Twitter advertisers to effectively promote their mobile apps. These are being tested in a private beta, and you may have already seen some examples of these app promotions on Twitter. For marketers, this means a rich, native ad unit that combines the best of Twitter Cards and Promoted Tweets. Users can easily install and engage with apps, directly from the Twitter timeline.

While the Twitter Publisher Network will let mobile app devs run campaigns on Twitter with promoted tweets, Twitter is also teaming up with MoPub Marketplace for ads outside of its service. Twitter says MoPub is one of the biggest mobile ad exchanges in the world reaching over a 1 billion unique devices and serving “more than 130 billion ad requests inside Android and iOS applications every 30 days.”

Twitter has already been testing the new mobile app advertising suite with partners such as Spotify, HotelTonight, Kabam, and Deezer that you might have already seen in your Twitter timeline, but today it’s letting all U.S. advertisers sign up to the private beta through ads.twitter.com.

Samsung wanted Google to do its dirty work in attacking Apple

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Image: amongtech.com

Another interesting revelation from the ongoing Apple vs Samsung patent trial: concerned about launching attack ads on a company that was a customer as well as a competitor, Samsung sought to persuade Google to “launch a campaign against Apple.”

The then CEO of Samsung Telecommunications America, Dale Sohn, emailed his chief marketing officer to ask:

As you have shared previously, we are unable to battle [Apple] directly in our marketing. If it continues to be Samsung’s position to avoid attacking Apple given its status as as a large customer, can we go to Google to ask them to launch a campaign against Apple based on the many better Android products available in the market for Q4?


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App.io brings its HTML5 iOS app demos to interactive ads on mobile devices

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[youtube=https://www.youtube.com/watch?v=Nu9pt9QG4gA]

I’ve covered App.io a few times in the past. The service, which allows app devs to deploy fully useable HTML5 demo versions of their native iOS apps on the web, first launched under the name “Kickfolio” back in 2012. The goal for the company was originally to let devs bring demos of their apps to promotional webpages and it eventually expanded the platform to include Facebook and other channels. Today, and around 2 million interactive app demos later, the company is announcing that it’s bringing those same app demos directly to mobile devices as interactive ads.

The ads go a step beyond the interactive app-like experience that Apple promised, but never quite delivered, with iAd, and allows users to play a demo of the app before deciding to purchase/download or even visit the App Store at all. The ad starts off as a banner or like any other ad but turns into a demo version of a native iOS app that is fully playable for a set period of time before prompting the user to visit the App Store. The company tells me in its initial tests it saw “3-5x higher conversion rates than normal mobile ads.”
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Apple opens iAd Workbench platform to non-developers, adds video clip support

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As noted in a report today from Ad Age (via MacRumors), Apple is now allowing non-developers to access and use the iAd Workbench platform.

At the onset of its mobile-ad business, Apple extended olive branches to a select group of brands, promising premier reach. But advertisers pushed back against its pricey offerings. Now, it appears Apple has concluded money in mobile ads comes from a wide net; in short, it’ll look more like Google.

Previously, iAd Workbench users had to at least be enrolled in Apple’s $99/year registered developers program, but now opening an iAd Workbench account will only require an Apple ID which is free to create with any Apple service or device. Ad Age reports that customers using iAd Workbench can choose between payment based on cost-per-click or cost-per-thousand impressions, although rates are currently not clear.
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